LordKeys

Profile Information

  • Last visited: 25 May 21 UTC
  • Joined: 21 Jan 19 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 92
  • Peak: 100
  • Position: 59,297
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 12,958
  • Ghost Rating Gunboat:
  • Rating: 98
  • Peak: 100
  • Position: 11,831


Game Stats
  • All Game stats:
  • Game messages: 3

  • Defeated: 4 ( 100% )
  • Total (finished): 4

  • Civil disorder: 5
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Gunboat:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Variant stats:
  • Defeated: 2 ( 100% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    LordKeys's games

    Showing results 1 to 4 of 4 total results.

    Finished: 11 AM Tue 25 May 21 UTC
    Lets Get it on-4
    20 hours /phase
    Pot: 140 D - Spring, 1906, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Austria
    ThaHunters (1380D)
    Drawn. 13 supply-centers, 11 units
    Germany
    SDSUPinoy (552D)
    Drawn. 8 supply-centers, 7 units
    Italy
    Bob Al Hubob (880D)
    Drawn. 7 supply-centers, 7 units
    France
    Aristocrat (2009D)
    Drawn. 6 supply-centers, 6 units
    England
    FizzesShark (200D(S))
    Defeated. Bet: 20D
    Turkey
    LordKeys (100D)
    Defeated. Bet: 20D
    Russia
    BillDungeon (786D)
    Defeated. Bet: 20D
    Finished: 05 AM Mon 20 Jul 20 UTC
    Modernizing the EU
    1 day /phase
    Pot: 200 D - Spring, 2002, Finished
    Modern Diplomacy II, Public messaging only, Anonymous players, Sum-of-Squares Scoring, Hidden draw votes
    1 excused missed turn
    Game drawn
    Italy
    What1881 (152D)
    Drawn. 18 supply-centers, 18 units
    Germany
    CBro27 (100D)
    Drawn. 17 supply-centers, 17 units
    Britain
    desdemona22 (596D)
    Drawn. 14 supply-centers, 14 units
    Egypt
    Drawn. 8 supply-centers, 8 units
    Russia
    sorskari (121D)
    Drawn. 6 supply-centers, 6 units
    Ukraine
    Redgely (215D)
    Drawn. 1 supply-centers, 1 units
    France
    Werner (607D)
    Defeated. Bet: 20D
    Poland
    FleetAdmiral (100D)
    Defeated. Bet: 20D
    Spain
    AussieOz (95D)
    Defeated. Bet: 0D
    Turkey
    LordKeys (100D)
    Defeated. Bet: 20D
    Civil Disorders
    GarryGXC (100D)Spain (Spring, 1998) with 4 centres.
    Finished: 03 PM Sat 15 Aug 20 UTC
    Daily Gunboat America-4
    1 day /phase
    Pot: 50 D - Autumn, 2013, Finished
    Fall of the American Empire IV, No messaging, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Texas
    Frank9 (509D)
    Drawn. 30 supply-centers, 26 units
    Florida
    Babyburger (1564D)
    Drawn. 11 supply-centers, 11 units
    Quebec
    Drawn. 11 supply-centers, 13 units
    Peru
    PigInZen (100D)
    Drawn. 5 supply-centers, 5 units
    British-Columbia
    therul (100D)
    Drawn. 1 supply-centers, 1 units
    California
    Morandini (137D)
    Defeated. Bet: 0D
    Heartland
    Kutke187 (103D)
    Defeated. Bet: 5D
    Mexico
    LordKeys (100D)
    Defeated. Bet: 5D
    New-York
    Haubrichs (0DX)
    Defeated. Bet: 5D
    Cuba
    ThaHunters (1380D)
    Defeated. Bet: 5D
    Civil Disorders
    seth24c (5659D)Texas (Spring, 2013) with 27 centres.
    emperorjeb (220D)British-Columbia (Autumn, 2011) with 1 centres.
    Larsi205 (100D)California (Autumn, 2009) with 0 centres.
    Finished: 04 AM Wed 13 Feb 19 UTC
    Diplomacy woo
    18 hours /phase
    Pot: 70 D - Spring, 1911, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    England
    Drawn. 16 supply-centers, 16 units
    Turkey
    BigMorf (104D)
    Drawn. 13 supply-centers, 13 units
    Italy
    caleb0007 (722D)
    Drawn. 5 supply-centers, 5 units
    Russia
    Doshy II (135D)
    Defeated. Bet: 10D
    Germany
    LordKeys (100D)
    Defeated. Bet: 10D
    France
    Drakon (100D)
    Defeated. Bet: 10D
    Austria
    BlueRurik (100D)
    Defeated. Bet: 10D