MysticalDwat

Profile Information

  • User Comment:
  • "HLC"


  • Last visited: 13 Sep 19 UTC
  • Joined: 17 Jan 19 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 77
  • Peak: 100
  • Position: 71,679
  • Ghost Rating Full Press:
  • Rating: 79
  • Peak: 100
  • Position: 30,804


Game Stats
  • All Game stats:
  • Game messages: 254

  • Drawn: 1 ( 17% )
  • Defeated: 5 ( 83% )
  • Total (finished): 6

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 4 ( 100% )
  • Total (finished): 4
  • Classic Press:
  • Defeated: 4 ( 100% )
  • Total (finished): 4
  • Classic Ranked:
  • Defeated: 4 ( 100% )
  • Total (finished): 4
  • Variant stats:
  • Drawn: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    MysticalDwat's games

    Showing results 1 to 6 of 6 total results.

    Finished: 05 PM Fri 15 Mar 19 UTC
    Private HLC Diplomacy VI
    1 day /phase
    Pot: 35 D - Autumn, 1907, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Italy
    SMoses0413 (130D)
    Drawn. 12 supply-centers, 12 units
    Austria
    Drawn. 11 supply-centers, 11 units
    France
    Daddy Vladdy (124D)
    Drawn. 11 supply-centers, 11 units
    Germany
    TheWeaselV2 (137D)
    Defeated. Bet: 5D
    Turkey
    WizPip (104D)
    Defeated. Bet: 5D
    England
    MysticalDwat (100D)
    Defeated. Bet: 5D
    Russia
    Defeated. Bet: 5D
    Finished: 11 AM Mon 04 Mar 19 UTC
    Private HLC Diplomacy V -2
    1 day /phase
    Pot: 25 D - Autumn, 8, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Rome
    Drawn. 17 supply-centers, 16 units
    Egypt
    WizPip (104D)
    Drawn. 14 supply-centers, 15 units
    Greece
    Daddy Vladdy (124D)
    Drawn. 2 supply-centers, 2 units
    Carthage
    TheWeaselV2 (137D)
    Drawn. 1 supply-centers, 1 units
    Persia
    MysticalDwat (100D)
    Defeated. Bet: 5D
    Finished: 07 PM Sun 24 Feb 19 UTC
    Private HLC Diplomacy IV
    1 day /phase
    Pot: 35 D - Autumn, 1908, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by SMoses0413 (130D)
    Turkey
    SMoses0413 (130D)
    Won. 19 supply-centers, 16 units
    England
    Daddy Vladdy (124D)
    Survived. 13 supply-centers, 12 units
    Germany
    Survived. 1 supply-centers, 1 units
    Italy
    Survived. 1 supply-centers, 1 units
    France
    TheWeaselV2 (137D)
    Defeated. Bet: 5D
    Austria
    WizPip (104D)
    Defeated. Bet: 5D
    Russia
    MysticalDwat (100D)
    Defeated. Bet: 5D
    Finished: 05 AM Sun 17 Feb 19 UTC
    Private HLC DIPLOMACY III
    1 day, 12 hours /phase
    Pot: 70 D - Spring, 1907, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    France
    SMoses0413 (130D)
    Drawn. 10 supply-centers, 10 units
    Turkey
    TheWeaselV2 (137D)
    Drawn. 9 supply-centers, 9 units
    England
    Drawn. 8 supply-centers, 8 units
    Italy
    WizPip (104D)
    Drawn. 7 supply-centers, 7 units
    Russia
    Daddy Vladdy (124D)
    Defeated. Bet: 10D
    Germany
    MysticalDwat (100D)
    Defeated. Bet: 10D
    Austria
    Defeated. Bet: 10D
    Finished: 11 AM Thu 14 Feb 19 UTC
    Private HLC Diplomacy Classic
    1 day /phase
    Pot: 35 D - Autumn, 1908, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by J053ph J0ffr3 (135D)
    England
    Won. 18 supply-centers, 16 units
    Turkey
    Daddy Vladdy (124D)
    Survived. 10 supply-centers, 10 units
    Italy
    TheWeaselV2 (137D)
    Survived. 3 supply-centers, 3 units
    France
    WizPip (104D)
    Survived. 3 supply-centers, 5 units
    Austria
    MysticalDwat (100D)
    Defeated. Bet: 5D
    Russia
    Cms1124 (100D)
    Defeated. Bet: 5D
    Germany
    Defeated. Bet: 5D
    Finished: 09 AM Sun 03 Feb 19 UTC
    Private HLC Diplomacy II
    1 day /phase
    Pot: 50 D - Autumn, 2001, Finished
    Fall of the American Empire IV, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Heartland
    SMoses0413 (130D)
    Drawn. 8 supply-centers, 8 units
    Mexico
    Daddy Vladdy (124D)
    Drawn. 7 supply-centers, 7 units
    Quebec
    Drawn. 7 supply-centers, 7 units
    Florida
    WizPip (104D)
    Drawn. 6 supply-centers, 6 units
    Cuba
    MysticalDwat (100D)
    Drawn. 6 supply-centers, 6 units
    British-Columbia
    TheWeaselV2 (137D)
    Drawn. 5 supply-centers, 5 units
    Peru
    Mcgurgan (100D)
    Drawn. 5 supply-centers, 5 units
    Texas
    Cms1124 (100D)
    Drawn. 5 supply-centers, 5 units
    California
    Drawn. 4 supply-centers, 4 units
    New-York
    Aaron467 (100D)
    Drawn. 4 supply-centers, 4 units