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A place to discuss topics/games with other webDiplomacy players.
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kebamseam (0 DX)
12 Apr 17 UTC
Purchase high quality fake and real passports,id cards,driver license online
Purchase high quality fake and real passports,id cards,driver license online

([email protected])
0 replies
Open
JamesYanik (548 D)
12 Apr 17 UTC
Gay Concentration Camps?
See Inside
8 replies
Open
brainbomb (295 D)
11 Apr 17 UTC
I just ate 4 pulled pork sandwiches
On a scale of 1-10 how ashamed should I be.
64 replies
Open
Matticus13 (2844 D)
12 Apr 17 UTC
Midterm election omen?
http://www.nytimes.com/elections/results/kansas-house-special-election-district-4
21 replies
Open
goldfinger0303 (3157 DMod)
24 Jan 17 UTC
2016 World Cup Finals
This thread will be for announcements and updates regarding the Finals of the 2016 World Cup
243 replies
Open
Benjamin Franklin (712 D(G))
11 Apr 17 UTC
Join a father -son-son match
We want to legally play against each other, vut we need 4 more.
http://www.webdiplomacy.net/board.php?gameID=195764
12 replies
Open
Commander Thomas (395 D)
10 Apr 17 UTC
Low Reliability Rating to join games
This is just a "what if scenario based question." If there are diplomacy players that have a reliability rating (R.R) that is extremely low, like below 10%... Is it still technically possible to join games even if all diplomacy site games have an R.R that is above a player's R.R?

In theory would that mean that the player would not be able to join Diplomacy games on this site?
4 replies
Open
cspieker (18223 D)
10 Apr 17 UTC
procedure for getting a sub?
Hi all,
I'm going to need to get a sub to cover for me while I am on a vacation. The person I was thinking of is another member of this site. I am wondering if there is any procedure I should go through with the mods or something to make sure I don't get my sub in trouble for cheating.
1 reply
Open
brainbomb (295 D)
05 Apr 17 UTC
Is console gaming dying?
http://money.cnn.com/2017/03/25/news/companies/gamestop-stores-closing/
32 replies
Open
brainbomb (295 D)
07 Apr 17 UTC
US attacks Syria
http://www.cnn.com/2017/04/06/politics/donald-trump-syria-military/index.html
126 replies
Open
johncevik007 (0 DX)
10 Apr 17 UTC
BUY PASSPORT, (fastexpertdocs@gmail. com), DRIVING LICENSE, ID CARD
BUY PASSPORT, ([email protected]), DRIVING LICENSE, (DRIVING LICENSE), IDENTITY CARD, (ID CARD), VISA, BIRTH.
Contact: [email protected]
General Support: [email protected]
2 replies
Open
johncevik007 (0 DX)
10 Apr 17 UTC
ACQUISTA PASSAPORTO, PATENTE DI GUIDA, CARTA D'IDENTITÀ, VISA.
ACQUISTA PASSAPORTO, PATENTE DI GUIDA, CARTA D'IDENTITÀ, VISA.
CONTATTI:
MAIL: [email protected]
WHATSAPP: +31684120067
1 reply
Open
johncevik007 (0 DX)
10 Apr 17 UTC
ACHETER PASSEPORT, (fastexpertdocs@gmail. com), PERMIS DE CONDUIRE
ACHETER PASSEPORT,([email protected]), PERMIS DE CONDUIRE,(DRIVING LICENCE), CARTE D'IDENTITE, (ID CARD), VISA, ACTE DE NAISSANCE.
Contact: [email protected]
General Support: [email protected]
2 replies
Open
johncevik007 (0 DX)
10 Apr 17 UTC
COMPRAR PASAPORTE ,(fastexpertdocs@gmail. com), LICENCIA DE CONDUCIR
COMPRAR PASAPORTE ,([email protected]),LICENCIA DE CONDUCIR,(carnet de conducir), TARJETA DE IDENTIDAD (DNI), VISA , NACIMIENTO.
Póngase en contacto con: [email protected]
Asistencia general: [email protected]
1 reply
Open
Puddle (428 D)
09 Apr 17 UTC
U.S. Strike on Syria
Question within.
21 replies
Open
Ultimate Game
I'm trying to organize a SoS World Diplomacy IX game, with a 100 pt. bet. SoS in World Dip (since there are so many centers) will yield some extremely high stakes for the highest scorers.
5 replies
Open
Hauta (1618 D(S))
09 Apr 17 UTC
Republicans in favor of nanny state???
http://abcnews.go.com/US/wireStory/republicans-hope-trump-amenable-food-stamp-restrictions-46672888

Republicans in 3 states want to stop food stamps from being used to buy soda and junk food. When will the hypocrisy end? I'm all for such restrictions -- I'm just surprised that some Republicans are coming around to it!
14 replies
Open
Puddle (428 D)
09 Apr 17 UTC
Coming back after a long break.
Had something to say, message too long, see reply (Had definitely forgot about this limitation, haha)
7 replies
Open
Durga (3609 D)
18 Mar 17 UTC
(+1)
Friends
Come be my friend pls gameID=194126
50 replies
Open
CommanderByron (801 D(S))
09 Apr 17 UTC
I need a Mod.
In honor of my fallen friend, DemonOverlord, I would like to request my name be forever changed to CommanderOverlord. Like the warriors of old I take the name of the warrior i most respect.
28 replies
Open
ANimac (360 D)
06 Apr 17 UTC
Waiting out the stalemate
What is the prevailing opinion as to when to accept a stalemate position?
12 replies
Open
CommanderByron (801 D(S))
07 Apr 17 UTC
(+1)
Exodus
So there's been quite the exodus of old school, community members. Any thoughts on this development? Is it a culture issue, community issue, mod issue, or a combination of the above? Should we be concerned? How can we reverse this?
15 replies
Open
Thaneofwhiterun (1516 D)
05 Apr 17 UTC
WW1 reenactment?
Would anybody be down for a game where the Central Powers fight the Triple Entente? Italy would be a free agent in this case.

Rules would be that there can only be press between allies, and Italy can talk to everyone.
Allies cannot capture one another's centers, nor occupy them. Bouncing can be orchestrated if there is no possibility of taking an ally's center.
28 replies
Open
Balduran (119 D)
06 Apr 17 UTC
What Metagaming Is Acceptable?
Saw another thread on this come up, and go down again before it really came to a complete answer. Where is the line drawn?

Let's say I know a player who's a little stab-happy, and I find myself in a game with them. Is it wrong to give him a taste of his own medicine based off that, or should the knowledge not influence me to that degree?
59 replies
Open
Smokey Gem (154 D)
08 Apr 17 UTC
3-5 day phase moves vs whinging
Does a player have the right to complain that another player is taking 3 days too mve if the day phase is 3 days or 5 days ??
Does Rulebook press , full press, make any differnce ?
10 replies
Open
Tom Bombadil (4023 D(G))
06 Apr 17 UTC
1v1 Games
Someone come beat me up in the 1v1 games. I haven't played them yet. Info below
17 replies
Open
Durga (3609 D)
07 Apr 17 UTC
Need replacement
gameID=194126 if you're willing to replace me in this and/or in the study group game please message me. It's a solid position if you can get past the meta that's totally not happening.
18 replies
Open
CptMike (4384 D)
07 Apr 17 UTC
Elo in 1v1
I tried to understand but it was hard. In 1v1, is the following correct ?
CptMike (4384 D)
07 Apr 17 UTC
If Player1 wins, he gets DeltaR = 34 * ( 1 - R1/(R1+R2) )
Player 2 loses what Player_1 gets.

* If R1 = 100 and R2 = 100, Delta R = 17
* If R1 = 300 and R2 = 100, Delta R = 8,5
* ...
A_Tin_Can (2234 D)
07 Apr 17 UTC
Where did you get that formula? It's not a common Elo formulation, nor is it what GR does, but the basic idea is right.
A_Tin_Can (2234 D)
07 Apr 17 UTC
Elo's form is generally:

NewRating = OldRating + k * (actualOutcome - expectedOutcome)

where outcomes range from 0 - 1.

k - the maximum change that a game can give to your rating

actualOutcome - the outcome from a game scored in some way -webdip uses (pointsWon/potSize)

expectedOutcome - some way of predicting your outcome from the scores of the players.
CptMike (4384 D)
07 Apr 17 UTC
I tried to understand this : http://tournaments.webdiplomacy.net/theghost-ratingslist
Having also in mind k = 34 (in fact it is 32 : http://tournaments.webdiplomacy.net/theghost-ratingslist/ghost-ratings-by-category)
CptMike (4384 D)
07 Apr 17 UTC
I must not be far away because we can find a lot of players here who have 116 and 84 ELO after playing one game : https://docs.google.com/spreadsheets/d/1JtsweimE2JvRnY0ITgVESVuxQhpA9jcb9rptjX1VEaA/pubhtml

That means they lost or win 16 in one game.
captainmeme (1632 DMod)
07 Apr 17 UTC
1v1 Elo is not Ghost-Rating based, it's actually just a Chess Elo implementation with the starting value changed to 100 for seemingly no reason.
CptMike (4384 D)
07 Apr 17 UTC
And do you think the formula is correct ?

Assuming player 1 wins :

New Elo 1 = Former Elo 1 + 32 * ( Former Elo 2 / (Former Elo 1 + Former Elo 2) )
A_Tin_Can (2234 D)
07 Apr 17 UTC
(+1)
K is not 32 in GhostRating. It's not a constant.

In Elo, there's a logistic curve for the expected outcome. This models the situation where it's much more likely that high rank players will beat low rank players better.

So no, your formula is not correct for Elo or for GhostRating.

For GhostRating, you need to use the variable k factor. I'm on mobile at the moment, but I think it's something like k=(sum of ratings in this game)/17.5.

For Elo (at least in the formulation most people mean when they say Elo- ie the one that chess uses), you need to change the expected outcome to the logistic curve. Details are on Wikipedia.
A_Tin_Can (2234 D)
07 Apr 17 UTC
The changes to GhostRating change the behaviour so much that it's not really useful to think of it as an Elo variant (although that's how it is described on the site).

The most important difference is that players aren't punished more for losing to players ranked lower than them.

The second most important difference is that games with highly ranked players in them are worth more, regardless of your rating.

This makes GR more of a betting system than a rating system. Each time you play, you pony up a percentage of your rating points. If you win, you take points from other players, and if you lose, your percentage is lost.

Elo doesn't behave this way- in Elo the percentage you lose is scaled by your relative placement to your opponentents..
A while ago you mentioned implementing a Truskill-esque rating system. Is that still a thought in the works?
A_Tin_Can (2234 D)
08 Apr 17 UTC
I don't work here any more. But I think it's still a good idea.
A_Tin_Can (2234 D)
08 Apr 17 UTC
CptMike: As above, Elo is written:

NewRating = OldRating + k * (Outcome - ExpectedOutcome)

This is the expected outcome term in Chess Elo:

( 1/(1 + 10^((OldRating1 - OldRating2)/400 )) )

So the whole formula for Chess Elo is:

NewRating1 = OldRating1 + k * (Outcome - ( 1/(1 + 10^((OldRating1 - OldRating2)/400 )) ))

You're correct that the k factor is 32 for 1v1s. I'm not sure why this was chosen.

If we know player 1 wins, we can simplify it to:

NewRating1 = OldRating1 + 32 * (1 - ( 1/(1 + 10^((OldRating1 - OldRating2)/400 )) ))

For players at the same rating (ie, two new players), that's:

1/ (1 + 10^(0/400))

Or:

1/ (1 + 1) = 1/2 = 0.5

An expected outcome of 0.5 is a draw. This is the same result as your guess at the expected outcome term, but via different means.

It will produce different results if the two players don't have the same ratings.

Note that there's also an error in your formula. If you do k*ExpectedOutcome, you're calculating the change for the wrong player (in a two player game). You should instead do k * (Outcome - ExpectedOutcome). Of course, this doesn't make a difference when ExpectedOutcome is 0.5, but it will when you have players with different ratings.

Make sense?


CptMike (4384 D)
08 Apr 17 UTC
Yes. It makes sense and it is very clear. Thank you for the explanation.


13 replies
brainbomb (295 D)
01 Apr 17 UTC
Is Joel Osteen secretly evil?
Ive been wondering if hidden behind his smiles and sermons if this man is actually an evil homophobe. He very quietly was against the LGBT laws. And has never mentioned those views in his sermons.
97 replies
Open
jwalters93 (288 D)
07 Apr 17 UTC
I haven't been active on this site since 2014
lol here goes

I don't even know why I'm posting
9 replies
Open
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