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A place to discuss topics/games with other webDiplomacy players.
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Middelfart (1196 D)
15 Jul 15 UTC
(+1)
Why do we have to wait on someone who can't retreat but only destrouy his unit?
The subject says it all. Just wondering if there is an explanation for it?
9 replies
Open
NoirSuede (100 D)
16 Jul 15 UTC
Light Speed Diplomacy
I'm hosting a live match right now and there's still 9 slots remaining, so if anyone's interested go here and join up :
gameID=164627
1 reply
Open
JamesYanik (548 D)
16 Jul 15 UTC
Replacements Needed
Austria AND England have CDed, so this shitty live game needs to be spruced up. Come on people, help me out here.
gameID=164625
12 replies
Open
2ndWhiteLine (2736 D(B))
15 Jul 15 UTC
(+1)
What makes someone "good" at gunboat?
Is it a specific set of skills? Good strategy? Communicating? What makes someone like SplitDiplomat better at gunboat than MadMarx?
Yaleunc (11052 D(B))
15 Jul 15 UTC
I think ability to anticipate what other players will do and how they will react to your moves is a big factor.
I would wager that pure enjoyment of tactical considerations is a big factor.
Yaleunc (11052 D(B))
15 Jul 15 UTC
Tactical skill is very important too, but I think most players can learn that skill over time and many players can even maser it. Anticipating the moves of others I think is harder to learn/master (though certainly more experience and games played can at least improve that skill).
2ndWhiteLine (2736 D(B))
15 Jul 15 UTC
(+1)
I think timing is an important factor - knowing when to be aggressive, when to sit back and let the game come to you, and knowing when to de-escalate. Its easy to attack or stab, but its a lot harder to make amends with that player when the attack is no longer advantageous.
A_Tin_Can (2234 D)
15 Jul 15 UTC
Yaleunc: Do you mean anticipating as in reading the other players and figuring out what they'll do (and how they'll react) given how they play?
Yaleunc (11052 D(B))
15 Jul 15 UTC
(+1)
ATC - I think there are a couple pieces to the anticipation aspect. You have 1) general anticipation of what moves each player is likely to make from the current board position, 2) anticipation of how other players will react to your moves (will you be perceived as growing too quickly, an easy target, about to stab, a valuable ally, etc. and then what will they do in response), and 3) as the game progresses, anticipating what a given player will do based on your experience with them within that game. I think #3 is what you are getting at with "given how they play". There are some moves that are interpreted by certain players as hostile/provoking in gunboat which would likely be interpreted as reasonable and acceptable (or at least not automatically provoking) if they had press accompanying them explaining the intent, with the caveat that there are of course no guarantees with press either. Anticipating whether your neighbor is one of that group of players factors into whether you should risk making that move or go with a slightly less optimal but also less likely to provoke alternative.
Intuition is needed more than in full press.
Jeff Kuta (2066 D)
15 Jul 15 UTC
Part of it is learning to read some moves of others as communication. Any time you see a random unit that looks like it was given no orders, look in the official log to see if that was something intentional, like a support move to your unit which ended up moving.
thorfi (1023 D)
15 Jul 15 UTC
What Yaleunc said.

But also, logistics logistics logistics.

Your units can only move one province at a time (excepting convoyed Armies).

So there are strict limits on how fast your units can get to places, so building the right units at home is absolutely critical. Even more so for the corner powers than the centrals, but even they have to think hard.


There's also skill in reading an opponent's order sets and working out how likely they are to respond in certain ways to certain tactical situations.

There are only rarely forced play situations (which you *must* take advantage of in gunboat), but usually it's a guessing game, and judging whether you're against a tactical wiz or a noob should affect your choices.
ag7433 (927 D(S))
15 Jul 15 UTC
(+1)
In GB you have to fully accept that you have no control. If you can maintain this mental surrender each turn, then you'll do well.

Thoughts like, "They should have..."; "I'm sure they will..." or any such hopeful thoughts will get you killed.

If you're a controlling or manipulative personality, then you will have an uphill battle in gunboat.
Jeff Kuta (2066 D)
15 Jul 15 UTC
And don't play PPSC. You'll be too soft for gunboat. ;)
peterwiggin (15158 D)
15 Jul 15 UTC
@thorfi don't logistics matter in press too?
thorfi (1023 D)
15 Jul 15 UTC
Peterwiggin: Yeah. :-) I think everything everyone has said here also applies to press games though. That's kinda the point ... gunboat is the actual mechanics of the game.

Press is the layer on top of those mechanics, wherein you communicate in words to other players to get them to do what you want.

But the mechanics underneath are the same, whether the communication is restricted to only unit orders and "body language" for gunboat, or words for press.
2ndWhiteLine (2736 D(B))
15 Jul 15 UTC
"judging whether you're against a tactical wiz or a noob should affect your choices."

Wrong. This is where you can get into trouble easily in gunboat.

Who your opponent is shouldn't really factor into your decision making. It all comes down to the "best" play and letting the knowledge that a player is "bad" or "good" ultimately takes the decision out of your hands. It shouldn't matter if you're playing against the best or worst player - sometimes the game calls for an alliance with the beginner, sometimes with the veteran. But allowing the knowledge of a player's skill to factor into your decision making is when you start making mistakes.
I disagree 2WL.

Playing with a new player is much harder than playing with an experienced one because they don't know what is their "best" play and what they will do. They're much harder to predict, since they often behave irrationally.
JamesYanik (548 D)
15 Jul 15 UTC
(+1)
@Jeff Kuta
I ABSOLUTELY AGREE. WTA forces people to work hard, but in PPSC people will roll over and let their 'buddies' win. The top 5 things to know for gunboat:

1. There are no such things as alliances, only less dangerous enemies.
2. Always be prepared to contribute to the stalemate line.
3. Know how to move the troops for each country. Know how to defend against ANY neighbor.
4. Always have a plan B. Assume the worst, but risks are necessary.
5. Gang up on people, move fast and quick, but don't leave your back open too long.

France and Italy are best as allies. the fight is unnecessary, and exposes both of them.
England and Germany are best as allies. They can avoid one another if they really want, and Germany can assist England against France AND Russia.
Jeff Kuta (2066 D)
15 Jul 15 UTC
I also disagree with 2WL, but for a different reason.

New players make more mistakes. So if I smell blood, I become more aggressive hoping to break their line or break their spirit (which sometimes leads to NMRs or CDs).
JamesYanik (548 D)
15 Jul 15 UTC
@jeff Kuta
Also true, but I've had times where I'm the hyena praying on the poor newbie deer, then gets raped by a more experienced Lion.

there is always an interesting food chain in diplomacy
goldfinger0303 (3157 DMod)
15 Jul 15 UTC
(+1)
@Jeff

Hunting for NMR's? That's not in the spirit of the game at all.

Shame
Jeff Kuta (2066 D)
15 Jul 15 UTC
GF, it's called playing to win. If someone doesn't have the mental toughness to play Diplomacy, that is their problem.
Jeff Kuta (2066 D)
15 Jul 15 UTC
And I generally don't play in low stakes games because I really dislike the newbie factor. Still, if someone slips up and makes a mistake, they are history.
Yaleunc (11052 D(B))
15 Jul 15 UTC
(+1)
I disagree with 2WL as to whether who your opponent is should affect your decision making. There are always choices to make and your assessment of your various opponents' abilities should definitely come into play. The decision isn't always the same, but it does matter what you think of the opponents - sometimes it is best to go after the stronger opponent knowing that you can best the weaker one later, sometimes better to work with the stronger opponent to eliminate the weaker one knowing they will be a more reliable/competent ally and not screw up a critical order. Also I will move differently in certain situations vs what I perceive to be a highly skilled player vs a less-skilled player, in particular in stalemate line scenarios where there are multiple options.
Sigh. No GoT fans or redditors to help in my shaming
Tasnica (3366 D)
15 Jul 15 UTC
Don't forget to have fun! Seriously, enjoying the experience is great for morale and can keep you going and focused and "in the zone".

Course, I can hardly say I'm good at gunboat, so take that with a grain of salt. ;)
Balrog (219 D)
15 Jul 15 UTC
For most of my games, I have been playing GBs and apart from the things said above I have deduced one more thing:
It is easier to play against good/top ranked GB players as compared to against a noob in GB. The reason for this I believe is that if one think really hard then it is possible to infer what a good GB player would do. He would always go for the optimal moves for him and that can always be guessed.
Whereas, in case of a noob I always find it hard to guess what they will do next. Mostly they do the irrational or unexpected thing which harms them or me.

I am saying these things because in all my games I have been complimented at least thrice from a top ranked GB player that "I almost read their minds" (Don't want to brag here though).
http://imgur.com/exnpkCq
thorfi (1023 D)
16 Jul 15 UTC
2WL: To be clearer - it doesn't affect the tactical choices *available* whether you're facing a wiz or a noob. What it affects is that sometimes you can rule out that the noob is going to appreciate slightly more advanced options like beleaguered garrisons, or multi directional support cuts, etc, which means you can sometimes be "guaranteed" of some movesets succeeding when they perhaps shouldn't be.

And what Yaleunc said too - sometimes it's better to just take out the unreliable noob than try to rely on them to ally.
thorfi (1023 D)
16 Jul 15 UTC
(Or sometimes smash the wiz first so they can't stab you later.) It really depends on each board. One adjusts one's play in press games based on who's playing, no? Gunboat is no different.


27 replies
Chumbles (791 D(S))
15 Jul 15 UTC
(+3)
New Horizon - Congrats to NASA
A brilliant achievement - the first lowres pic is up. http://www.engadget.com/2015/07/14/the-big-picture-best-pluto-image/
5 replies
Open
basvanopheusden (2176 D)
14 Jul 15 UTC
Favorite openings for each country
I'm curious what all y'all like to play on the first move, and if there are any patterns in your preferences for each country. Post your favorite Spring 1901 move here!
64 replies
Open
orathaic (1009 D(B))
13 Jul 15 UTC
New Maunder Minimum?
www.sciencealert.com/a-mini-ice-age-is-coming-in-the-next-15-years
NB: solar predictions are even harder than climate predictions...
27 replies
Open
Hellenic Riot (1626 D(G))
06 Jul 15 UTC
Replacement Germany Wanted
See inside
3 replies
Open
2ndWhiteLine (2736 D(B))
05 Jul 15 UTC
Colorado IUD Experiment
See inside.
112 replies
Open
JamesYanik (548 D)
14 Jul 15 UTC
Diplomacy Simulators
The Classic Diplomacy maps have several simulators (Sandbox/Practice Modes) outside this site, such as Backstabbr or SourceForge. The other 4 variants on this site have no simulators that I could find, so does anyone know where some are? AncMed, Modern2, Empire4, World9
12 replies
Open
SandgooseXXI (113 D)
12 Jul 15 UTC
(+12)
Big news gents
I know I don't come on here often, but when I do, it's to tell you all I am going to have a baby boy. :D
33 replies
Open
ssorenn (0 DX)
11 Jul 15 UTC
Gunboat from Italy
I here and have internet but don't have time for press.

So, I want to play the abomination of the game, gunboat
27 replies
Open
BaldOldGuy (74 DX)
14 Jul 15 UTC
Does a player who left the game share in a draw?
I searched the rules and I didn't see anything. It says 'surviving' players. So if a player left, but still has SCs and units, is he a survivor?
4 replies
Open
Valis2501 (2850 D(G))
12 Jul 15 UTC
(+1)
I made a thing
I made cheese at home today. Here is a picture of my cheese and some store bought bread and berries. Rejoice.
http://imgur.com/p09rcFa
8 replies
Open
Valis2501 (2850 D(G))
04 Jul 15 UTC
Recruitment for Gunboat SOW - Summer 2015
Hello everyone!

I'm looking for TA's and Students for a Gunboat SOW. See inside.
64 replies
Open
Replacement needed; In good position
gameID=164109 Turkey needed, already taken BS and two supply centers.
4 replies
Open
TheMarauder (1270 D)
13 Jul 15 UTC
Quick rules question
I'm a little unsure about how coasts affect support orders. Consider the following scenario: England has a fleet in Norway and a fleet in the Gulf of Bothnia. Even though the fleet in Gulf of Bothnia cannot move to StP's north coast, can it support Norway's move to StP's north coast?
3 replies
Open
orathaic (1009 D(B))
09 Jul 15 UTC
Reasons for space exploration...
science.howstuffworks.com/10-reasons-space-exploration-matters.htm

Discuss.
71 replies
Open
Tolstoy (1962 D)
09 Jul 15 UTC
Cops frequently lie in the course of their work to coerce 'confessions'...
And then we are expected to accept their testimony in court to vote guilty to convict someone and send them to prison. When should a career where lying is an integral part of the job disqualify someone's court testimony?

http://truthvoice.com/2015/07/san-diego-defense-attorney-explains-10-ways-cops-are-allowed-to-lie/
29 replies
Open
Frost_Faze (102 D)
13 Jul 15 UTC
Second post, need Turkish and Austrian players.
http://webdiplomacy.net/board.php?gameID=163311

This game is progressed, but Austria and Turkey have dropped out, and I really hate when people go CD. So if you are up to a challenge, feel free to join.
0 replies
Open
Frost_Faze (102 D)
13 Jul 15 UTC
Need two players, Russia and Turkey.
http://webdiplomacy.net/board.php?gameID=164334#gamePanel

This game has just been started only one year has gone by, but both the Russian and the Turkish player have gone CD. So, anyone wants to join, just check it out.
0 replies
Open
A_Tin_Can (2234 D)
03 Jul 15 UTC
(+1)
What is the point of an alliance in Diplomacy?
Discuss.
43 replies
Open
Jamiet99uk (1307 D)
08 Jul 15 UTC
(+1)
Broken promises
For people like Octavious who think that David Cameron and George Osbourne are the good-hearted saviours of the people, rather than, as I would suggest, a bunch of vicious, evil, self-serving bastards, here is something you should look at.
19 replies
Open
Sevyas (973 D)
06 Jul 15 UTC
fp wta game with EOG for educational purposes
more inside
38 replies
Open
A_Tin_Can (2234 D)
02 Jul 15 UTC
(+3)
"Where did I go wrong" Episode Two
See inside:
17 replies
Open
Gunfighter06 (224 D)
08 Jul 15 UTC
Campaign Finance Idea (USA)
So, I had an idea for campaign finance reform in the United States that I think would be a good idea. Please keep it civil and on-topic (I know that's asking a lot for this forum).

See below.
24 replies
Open
Al Swearengen (0 DX)
06 Jul 15 UTC
The Dream Job
Please pick a company (preferably a large company) that you would want to work at. Google and the NSA are disqualified.
67 replies
Open
steephie22 (182 D(S))
08 Jul 15 UTC
(+1)
So I'm really busy and everything's going great..
So now I'm considering the option of delegating some work around the webdesign-stuff. I have no clue how this would work legally though, amongst other things..

(Feel free to contact me.)
29 replies
Open
wjessop (100 DX)
06 Jul 15 UTC
Join Me for A Gunboat?
WTA, 24 hour phase, (Semi) Anon, 250 D buy-in, Hidden Draw Votes.

Anyone fancy the challenge?
9 replies
Open
Mujus (1495 D(B))
07 Jul 15 UTC
2012 World Cup Quotes
Russia: (your predecessor can be quite annoying)

Russia, his predecessor is reading the press. Austria, you too. Not saying who that is, but hey.
1 reply
Open
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