Something is rotten in the state of Denmark!
Murd’rous traitors plotting in the dark!
King Hamlet’s dead, a leader among men
And some suspect his killer is his kin.
His brother now enjoys his throne and wife
Could this be he who took our hero’s life?
His ghost has come to tell his son to find
The killer’s name, lest he should lose his mind.
And you his court are called upon to aid
The rightful heir and hero to our play.
Now the traitors work to kill you in the night,
So you’ve but little time to make this right.
Go forth with haste and make the killers pay.
With heads on pikes will Hamlet find his way.
INTRODUCTION
Mafia is an educated guessing game of epic proportions. The objective of the game is kill all mafia members before they outnumber the rest of the town. It's much like a game of poker because mafia members are also part of the town during the day and may manipulate the vote to their liking.
The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
GENERAL RULES
0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
ELABORATION
0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1. All role PMs have been posted in the setup information below. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
2. Encryption is defined as posting an encoded message on public channels that an average person would require outside tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average webDip user could decode it without a decryption service, don't post it.
3. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging.
4. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic thread will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use these channels to discuss the game while it is still ongoing.
5. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
6. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
ROLE ACTIONS
If you are a town power role, please PM your action to both GM’s. Night actions will be processed at the end of the night and can be changed up to that point. Mafia night actions will be voted on in the mafia QuickTopic thread.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section above for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the moderator/admin team, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at a
moderator’s discretion, but don’t count on it. Phase shifts will be at 10PM BST.
VOTING
There are three types of voting within this game: collective voting to execute perceived traitors in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of octothorpes before your intended vote target. (e.g., ##VOTE Ghug) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double octothorpes your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule risks being modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.
Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of octothorpes before the word end. (EX: ##END). The day will end as soon as a majority of the players are voting ##END and are voting the same player. The day will only end if the majority of players are voting ##End AND are voting the SAME person. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Night phases may not normally be hammered - any exception to this will be announced by the GM.
Mafia Vote: The third level of voting refers to Mafia members choosing their NK (nightkill) and RB (roleblock) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Brainbomb (< b > kill brainbomb < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie.
GM TEAM
This game’s GMs are ghug and DemonRHK. PM any of us with any questions or concerns and we'll get back to you as soon as possible. We are lovely people, despite what you may have heard.
PREVIOUS MAFIA GAMES AND REFERENCE PAGES:
M21:
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threadID=1372206M19
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threadID=1352010M17
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threadID=1327937M15
threadID=1316780 M14
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threadID=1302501M12:
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threadID=1203168M4:
threadID=1153331M3.5:
threadID=1143397M3:
threadID=1142133M2:
threadID=1129589M1:
threadID=1116382General Mafia Discussion (defunct):
threadID=1126828Mafia Game-Play Guide:
threadID=1129840FORMAT INFORMATION:
14 Town:
12 Vanilla Townies
1 Vigilante
1 Doctor
4 Mafia:
4 Mafiosi
1 Factional Kill
1 Factional Roleblock
Vanilla Town:
You are a Courtier of Denmark. During the day you may make an accusation of treason against someone; the candidate who reaches a plurality will be executed at the end of the day. You have no night actions. You win once all mafia members have been eliminated.
Vigilante:
You are PRINCE HAMLET, the VIGILANTE! During the day you may make an accusation of treason against someone; the candidate who reaches a plurality will be executed at the end of the day. During the night you may select one player to kill; at the end of the night, if the player isn't saved by the doctor, that player will be killed, unless you are roleblocked. You have two shots for the entire game; after your second shot you will no longer be able to kill people. If you are roleblocked, you will be refunded for that shot; if your target is saved by the doctor, you will not be refunded for that shot. You win once all mafia members have been eliminated.
Doctor:
You are HORATIO, the DOCTOR! During the day you may make an accusation of treason against someone; the candidate who reaches a plurality will be executed at the end of the day. During the night you may select one player to protect; if that player would otherwise be killed that night, the player will be saved, provided you are not roleblocked. If you successfully protect a player, you will be notified. The player you attempt to protect will be notified of the protection (and its success if they were saved) but your identity will not be revealed. You may protect yourself, but you may not protect the same player on subsequent nights. You win once all mafia members have been eliminated.
Mafioso:
You are CLAUDIUS/POLONIUS/LAERTES/OPHELIA, a Mafioso! During the day you may make an accusation of treason against someone; the candidate who reaches a plurality will be executed at the end of the day. During the night, you may talk to your mafia partners and vote on who to kill and who to roleblock. Your mafia partners are <Mafia Partner A>, <Mafia Partner B>, and <Mafia Partner C>. The target of your factional roleblock will be notified that they have been roleblocked. You may vote not to kill someone and you may vote not to roleblock someone. You win once either all of the town players are dead, or nothing can stop you from eliminating all of the town players. You may use, and must submit night actions to, this QuickTopic thread: <QuickTopic thread link>
PARTICIPANTS:
PLAYERS:
1. TrPrado
2. goldfinger0303
3. bo_sox48
4. brainbomb
5. VashtaNeurotic
6. Floodgates
7. Maniac
8. The Scatterbrained Dictator
9. Chaqa
10. Teacon7
11. xorxes
12. MoscowFleet
13. guak
14. Hellenic Riot
15. Brankl
16. ND
17. Jamiet99uk
18. Vecna
SUBSTITUTES:
1. DeathLlama8
GMs:
1. ghug
2. DemonRHK
The game will begin in one hour at 3PM PDT. Please do not post in this thread until that time.