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A place to discuss topics/games with other webDiplomacy players.
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SandgooseXXI (113 D)
10 Mar 16 UTC
woah woah woah
First off...who changed my gahd damn WTA...wtf is this sum of squares?! Unranked and you GET POINTS BACK! WHAT THE HECK!!!! WE PLAY FRIENDLIES HERE NOW?!?!?!?!
32 replies
Open
DammmmDaniel (100 D)
11 Mar 16 UTC
Classic Map
What was the longest Classic map game ever?
5 replies
Open
Sago (101 D)
27 Jan 16 UTC
UN II Constitution, Resolutions, Interpretations and proposals 2001.
Welcome to 2001. Here you will find the updated Constitution, Resolutions, Interpretations, and the proposals of 2001 for the pacifist diplomacy game UNII
28 replies
Open
brainbomb (474 D)
09 Mar 16 UTC
Hillary Clinton now past 1200 Delegates (Halfway point)
With 30 point leads in Ohio and Florida this is over. Bernie will drop out likely sometime next week.
118 replies
Open
brainbomb (474 D)
10 Mar 16 UTC
I filed my taxes
I filed my taxes and will be receiving my huge tax refund of 6.06$ within 21 business days.
7 replies
Open
Hellenic Riot (1619 D (G))
07 Mar 16 UTC
(+2)
webDiplomacy Moderator Applications
See inside for details
58 replies
Open
pahla (344 D)
10 Mar 16 UTC
Be There! fast game
Come on guys, we had to cancel a game a couple of minutes ago so let's play a gunboat game in 15 minutes
0 replies
Open
brainbomb (474 D)
10 Mar 16 UTC
Legolas vs Deadpool
did we do this one yet?
14 replies
Open
Hellenic Riot (1619 D (G))
15 Feb 16 UTC
(+11)
Mafia XVII Game Thread
See inside for details!
5543 replies
Open
Jamiet99uk (136 D)
10 Mar 16 UTC
Martial Law declared in UK after riots
http://www.thepoke.co.uk/2016/03/09/martial-law-declared-uk-casserole-pastry-lid-passed-pie/
1 reply
Open
c0dyz (100 D)
08 Mar 16 UTC
(+2)
yes
http://mathematica.stackexchange.com/questions/66538/how-do-i-draw-a-pair-of-buttocks
4 replies
Open
Jamiet99uk (136 D)
09 Mar 16 UTC
Vegetables
Let's have a discussion.
12 replies
Open
sirdallas (1202 D)
10 Mar 16 UTC
1 MORE NEEDED
http://webdiplomacy.net/board.php?gameID=175618
American Conquest!
3 HOURS LEFT TO JOIN!
0 replies
Open
CommanderByron (869 D (S))
04 Jan 16 UTC
Advertise vDip Games HERE
--
54 replies
Open
wjessop (100 D X)
09 Mar 16 UTC
PlayStation 4 Discussion
PlayStation 4 Reccomendatins, Discussion, Tips, Games, Apps.
7 replies
Open
abgemacht (840 D (G))
10 Mar 16 UTC
(+1)
Ancillary Justice (Imperial Radch)
Has anyone else read this series? If not, you really should if you even remotely enjoy SF. Easily my top 10 series and likely top 5. First book ever to win both the Hugo and Nebula awards.
1 reply
Open
sirdallas (1202 D)
09 Mar 16 UTC
2 players needed. American conquest!
http://webdiplomacy.net/board.php?gameID=175618
6 hours left to join!
0 replies
Open
AlexNesta (244 D)
08 Mar 16 UTC
Please help me set up my first FtF game with friends
Hi mods, I'd like to use the site to play a FtF game with a group of friends. Any advice on how I should proceed? Not getting banned as a multi during/after the game is strongly preferred.
Also, if anyone has any experience playing FtF with all players entering orders on their phones/tablets and/or with players who never played Diplomacy before, please let me know how it went and what I should expect. Thanks!
12 replies
Open
Nikola Maric Eto (23619 D)
08 Mar 16 UTC
(+2)
How weak you have to be...
to attack Trieste in spring '01?
27 replies
Open
DammmmDaniel (100 D)
09 Mar 16 UTC
NEW GAME
Sup guys! new game please join here ASAP http://www.webdiplomacy.net/board.php?gameID=175756
Fun modern diplomacy map!!!!
0 replies
Open
jpuhrer (374 D)
06 Mar 16 UTC
Civil Disorder - How many un-sumitted orders until Civil Disorder
I'm currently playing a 20-hour/phase game in which I've seen two players not submit orders for over 5 seasons as well as the retreats and disbands. Really slows the game if the player has left the game. When does Civil Disorder take over and moves are made automatically?

7 replies
Open
Jeff Kuta (2066 D)
07 Mar 16 UTC
The Free Takeover Experiment has Failed
The Free Takeover Experiment has Failed
Jeff Kuta (2066 D)
07 Mar 16 UTC
(+2)
webDip Dev Team:

The experiement with setting takeover costs to zero webDip points has failed. Please set it back to the current calculated EV of the position.

There are too many new and inexperienced players jumping into games that are way beyond their experience and skill. No offense to the newbies, but they really wreck games that might otherwise be salvageable. They also ruin their own reliability ratings when they start CDing because they can't compete.

END IT NOW.

Thanks.
brainbomb (474 D)
07 Mar 16 UTC
(+4)
Completely disagree. in fact you should pay people ACTUAL money to takeover CD's. I am the Janitor of webdip literally. I clean up games everywhere.
biophil (773 D)
07 Mar 16 UTC
(+2)
Isn't the obvious answer here to have an option when creating a game whether of not to allow free takeovers? Or even whether or not to allow takeovers at all?
TrPrado (451 D Mod)
07 Mar 16 UTC
(+6)
Or passwords. Passwords could also help. The mods should see about allowing players to put passwords on games.
brainbomb (474 D)
07 Mar 16 UTC
(+1)
lol
brainbomb (474 D)
07 Mar 16 UTC
(+1)
I am 100% in favor of passwording games ™.
c0dyz (100 D)
07 Mar 16 UTC
(+2)
I think what we need to do is stop the root cause of this problem, which is people CD'ing. Email notifications, an app for peoples phones, in site notifications etc. are some ways this could be minimized.
c0dyz (100 D)
07 Mar 16 UTC
By email notifications I mean like, the site will send you an email an hour before the game phases or something along those lines.
A_Tin_Can (2249 D)
07 Mar 16 UTC
(+1)
email notifications are on the todo list, but unfortunately it's quite a bit of work.
Yigg (1332 D)
07 Mar 16 UTC
While I understand that one of the main ideas behind free takeovers is to fill empty seats, Jeff has the very valid point of this unintended consequence. I also think biophil is onto something there with an effective solution to help prevent this from happening in higher tier games while maintaining the original intent.
TrPrado (451 D Mod)
07 Mar 16 UTC
"Email notifications, an app for peoples phones, in site notifications etc. are some ways this could be minimized."
I can assure you there are already in site notifications.
c0dyz (100 D)
07 Mar 16 UTC
@trprado I mean actual notifications, like with Facebook on Chrome
orathaic (1009 D (B))
07 Mar 16 UTC
Email notifications should be for after you've missed a deadline, not every fricking hour before a deadline...

c0dyz (100 D)
08 Mar 16 UTC
If the email notification comes after you miss a deadline what's the point? They should be there to stop people from missing deadlines.
JECE (1322 D)
08 Mar 16 UTC
If the consensus is that this experiment has failed, then a major argument for PPSC resurfaces.
CommanderByron (869 D (S))
08 Mar 16 UTC
Once the RR is figured out (as right now as I understand it it isn't in it's final form) why don't we tie takeovers to RR. So you can not takeover a game unless you have the RR the game was originally made with or an RR of 70% (whichever is higher). This would mean players can only takeover if they have 70% RR, and I know we do not like to hear it but compensation should be given to incentivize not only the taking over but the play through of CD nations. Even if that incentive is 1/2 the bet needed to play the game, the player should receive that much after the game ends if they do not NMR or CD. Example: England CDs in a 50 point buy-in , no RR gate game. a player possessing 70% RR takes over England for free; no matter what the outcome that player will receive 25 D. The points will be allocated from the nether and not come from the pot the other players are playing for. If the player plays through til the end and is included in a draw he will receive either his portion of the pot or his takeover compensation (whichever is higher). In the example with england, he gets included in a 3 way draw, he would receive the 116 D he earned and forfeit his 25 point takeover reward
i dont see that email reminders will solve this problem. If you have your smartphone, you should be setting a reminder - how is an email better than that?
If you don't have a smartphone, how is an email going to help?!
Am I missing something?
A_Tin_Can (2249 D)
08 Mar 16 UTC
The numbers don't show this experiment as a failure. However, the point about high lot public games is a good one. Perhaps takeovers should be free, but you should *have* the points necessary to join the game?
leon1122 (175 D)
08 Mar 16 UTC
(+1)
I agree with brainbomb. Players need to be paid to take over CDs.

Byron, new players have 100% RR. I would not want them in my games. I'd prefer a 10 games completed bar or something similar.
TrPrado (451 D Mod)
08 Mar 16 UTC
Or maybe when the ratings get integrated there can be a threshold minimum rating possible to get in the game as a feature? Of course, there's still a decent amount of work to get done for the first part, and that kind of threshold might take a little longer.
CommanderByron (869 D (S))
08 Mar 16 UTC
Formal proposal: After a CD is adjudicated, the community will be able to takeover the position at no cost so long as their RR is at least 70% or equal to the RR gate set-up by the initial player (whichever is higher). The player taking over a position will be compensated upon elimination or survival (so long as they do not NMR or CD) one half of the initial bet the others players committed, this compensation will not be levied from the pot and instead will be contributed from the site itself. If a player taking over a position is involved in a draw or victory he will be rewarded the portion of the pot as dictated by the game-type, or his takeover compensation (whichever is higher). Examples A-B will describe the situation based on a classic game with a 60% RR gate and 20 point buy-in using SoS rules.

Example A: England CDs and is taken over by Player A, who possess a 70% RR. Player A faithfully plays his position through until his eventual elimination. Because Player A faithfully fulfilled his obligation as a takeover, he is rewarded one half of the initial bet for the game (20) and receives 10 D.

Example B: England CDs and is taken over by Player A who possess an 80% RR. Player A plays faithfully and is included in the draw. after the game calculates his earnings player A would receive 12 D from the pot. Since his reward for taking over the position would only be 10 D player A is receives his 12 point share of the pot and forfeits his 10 point take over compensation.

All taken over positions will not count toward your GR and only solo victories and draws will be included in your stats.


CommanderByron (869 D (S))
08 Mar 16 UTC
@leon - I am recollection of a thread in which RR was discussed and many proposed and supported a X number of games before RR was calculated method. I assume that such a popular request would be included with the next update of RR and thus am assuming that with a more concrete RR system my above proposal would be sound.
A_Tin_Can (2249 D)
08 Mar 16 UTC
We don't have a shortage of ideas about RR- we have a shortage of hours to implement them.

New player who have never played any games don't have 100% RR. Only when they have played some turns do they start getting a RR. It actually starts at 1%, to prevent players with no information joining RR-gated games.
Jeff Kuta (2066 D)
08 Mar 16 UTC
It depends on what numbers you are looking at and what you define as a failure. Clearly, with no cost, more people will be available to takeover games. I can also see where adding to the pot is not necessarily enticing to someone. Now that all solos end in WTA, there is little point in growing the total.

I like ATC's proposal. You can only takeover a game if you have the points it would have taken to do so, but the cost is free. That puts a reasonable barrier to entry so that newbies don't get in over their heads.
biophil (773 D)
08 Mar 16 UTC
I think ATC's proposal is fantastic. Keeps the riff raff out of high quality games, but doesn't hurt anything for us little folk further down the ladder.


25 replies
Hyperion (1003 D)
07 Mar 16 UTC
Sengoku, Rise of Shogun Ad
A variant based on vdiplomacy:
http://www.vdiplomacy.com/board.php?gameID=25843
Looking for players to join!
1 reply
Open
Frenchmontana (20 D X)
06 Mar 16 UTC
21
what does the draw vote do
5 replies
Open
redhouse1938 (586 D)
25 Feb 16 UTC
(+1)
The United States have gone completely mad.
Hey guys, it's redhouse, it's been a while.
Just so you know: the US have gone completely mad. If you have Donald "bleeding from wherever" Trump heading the major right wing race and Mitch "Constitution? What's a constitution?" McConnell heading the senate, something is wrong.
Very, very, very wrong.
76 replies
Open
Sevyas (904 D)
03 Mar 16 UTC
Slow game for reliable players
Details inside
23 replies
Open
Smokey Gem (189 D)
07 Mar 16 UTC
Convoys Caucus to Kazakstan
Is there a way we can ask the mods/devs why in Modern Dip you can't convoy and army via Caspian sea Caucus to Kazakstan ??
5 replies
Open
kasimax (243 D)
02 Mar 16 UTC
3 gunboat games
25 buy-in each, 48 hour-phases (readying up appreciated), dss, public draws, high rr.
16 replies
Open
Yoyoyozo (187 D)
04 Mar 16 UTC
Can you 1 way draw?
Scenario: 9 days from now when the "Clark is a skrub" live game begins.
everyone but you CDs, but you, being so valiant and gentlemanly, puts up the draw vote. When the CDs are adjudicated, Do you solo? or Draw?
11 replies
Open
domwnec (245 D)
06 Mar 16 UTC
Gunboat signals
Are there common signals in gunboat? For example, does a support move indicate "I want u to move there" while a support hold indicates "I want u to stay there" while an attempted movement indicates "I want u to support me there"???
6 replies
Open
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