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saoudi46 (0 DX)
06 Jan 16 UTC
Buy Genuine Visa,passport, I D,driver license, etc
We ([email protected]) supply Best Quality Novelty Fake and Real IDs and Passports,Marriage certificates, Drivers More for all countries worldwide
0 replies
Open
MarquisMark (326 D(G))
06 Jan 16 UTC
Is it possible...
...to be a humanist and a misanthrope at the same time?

Of course, anyone can say they are, but can you reconcile the two? Anyone pulled in both of these directions?
2 replies
Open
ConorK (100 D)
03 Jan 16 UTC
(+4)
Art of Correspondence: Review
There's a very positive review of my book in the latest Diplomacy World (starts p. 7). http://www.diplomacyworld.net/pdf/dw132.pdf
7 replies
Open
bo_sox48 (5202 DMod(G))
02 Jan 16 UTC
A Game
Who wants to play a game
28 replies
Open
Jamiet99uk (1307 D)
04 Jan 16 UTC
Yet another terrorist incident
http://newsthump.com/2016/01/04/warhammer-players-seize-branch-of-games-workshop/
0 replies
Open
VashtaNeurotic (2394 D)
19 Dec 15 UTC
Is Vash Any Good at this Game?
Well, why don't we make a game to find out. Likely Classic WTA w/ 36-48 hour phases and maybe a 150 D bet. You wanna play, post in the thread.
48 replies
Open
ssorenn (0 DX)
29 Dec 15 UTC
A New Years Game
See inside
14 replies
Open
Steingrim (404 D)
11 Dec 15 UTC
Grimboat
Running out of games here and liked pj's recent mini gunboat tournament.
50 replies
Open
MrcsAurelius (3051 D(B))
18 Dec 15 UTC
(+1)
Classic WTA fp 36hr 150 points
Hey all. Looking for a new game starting this weekend/coming week. Two people I know in irl (webdip regulars) will be joining. I'd like to make it a no NMR game at the very least, but who know's, maybe we can get a nice competitive field. All depends on if there is anyone available these weeks. ;) Anyone interested?
17 replies
Open
Lambrects (100 DX)
03 Jan 16 UTC
Join my game pls...
Can people join me- im new here, but love the game!! :)


gameID=172044 if you want to play
0 replies
Open
A_Tin_Can (2234 D)
29 Dec 15 UTC
(+10)
7 minute phases now available
An often requested feature is for 7 minute phases to be available for live games.

So, 7 minute phases are now available for live games.
18 replies
Open
Nikola Maric Eto (24945 D)
02 Jan 16 UTC
(+1)
Ranked high class game
gameID=172006

... and we can try this new point system along the way.
3 replies
Open
ksako8 (1433 D)
02 Jan 16 UTC
NMR when there are no retreats
In my second game on this site, I was dislodged and had no place to retreat to. The ordering mechanism did not allow me to save or something similar, it did also not allow me to disband. I did get a NMR on this for my reliability, but there was nothing I could do to save the order. Is there a solution for this?
2 replies
Open
Tolstoy (1962 D)
02 Jan 16 UTC
(+1)
US Spying on Israel ensnares congress
http://www.wsj.com/articles/u-s-spy-net-on-israel-snares-congress-1451425210

Found this (and the outrage from Republicans) very interesting, on many levels. Would be interested in hearing others' thoughts.
5 replies
Open
brainbomb (295 D)
02 Jan 16 UTC
(+1)
GOP has a secret weapon
Clint Eastwood is back with an exclusive interview with an ottoman.
10 replies
Open
DeathLlama8 (514 D)
02 Jan 16 UTC
Sub needed
Turkey gameID=170281

Computer issues and cannot write press, requesting a sub
1 reply
Open
LordJohn987 (100 D)
02 Jan 16 UTC
Live Games
Anyone for a live Anyone for a live one? gameID=171985
1 reply
Open
Randomizer (722 D)
31 Dec 15 UTC
Alien spotted on Mars
obwaugh74.tumblr.com/post/136319949584/nasa-rover-spots-claw-of-living-alien-on-mars

Cropped photo or wishful thinking by a nut. It's one of those photos where it could be a natural formation if you could see a bit more.
8 replies
Open
Hannibal76 (100 D(B))
02 Jan 16 UTC
Join This Game
http://webdiplomacy.net/board.php?gameID=171736
0 replies
Open
Hannibal76 (100 D(B))
02 Jan 16 UTC
WHY CAN'T I JOIN AND ONLY SPECTATE?!?!
WHY CAN'T I JOIN AND ONLY SPECTATE NEW GAMES?!?!?
7 replies
Open
brainbomb (295 D)
31 Dec 15 UTC
(+1)
Austrian opening experiment
So I've tried a wacky opening with Austria in gunboats that is both bordering on suicide but also is fun.
21 replies
Open
Chaqa (3971 D(B))
30 Dec 15 UTC
(+4)
Anglo Franco German Russo Turkic Austrian Italian Alliance: Taste the Rainbow
So I'm a big fan of this alliance. I find it always wins. Thoughts?
16 replies
Open
ssorenn (0 DX)
31 Dec 15 UTC
(+6)
2016
I wish all of Webdip and their family's a happy and healthy 2016
14 replies
Open
Hannibal76 (100 D(B))
01 Jan 16 UTC
Join Me
http://webdiplomacy.net/board.php?gameID=171930
Good stuff
1 reply
Open
brainbomb (295 D)
27 Dec 15 UTC
brainbombs web dip retirement party
gameID=171592

War Crimes Tribunal (Geneva Code) is a modern anon with Press. Looking for some more players as this will be my last game on this site most likely.
32 replies
Open
Crazy Anglican (1100 D)
30 Dec 15 UTC
Italian Turkish Alliance: Garlic Thanksgiving? Really?
Okay, so I'm skeptical about this one, but it came up in the Peppermint Thread. Is it okay for me to do a different thread for each of these? I don't want to load the forum with these necessarily.
So it seems supporting Italy into Greece can be a good thing.
Histidine (0 DX)
30 Dec 15 UTC
Sure, like any other possible pairing it is tenable in the correct circumstances. That said, out of other possible alliance options I would say it's the worst one as it opens both parties to more crippling stab scenarios than other alliances and expansion options, especially for Turkey, become quite limited.
Amwidkle (5373 D)
30 Dec 15 UTC
http://webdiplomacy.net/board.php?gameID=168897#gamePanel

I posted this game on the Peppermint forum as well. I/T in a live gunboat situation.
Hellenic Riot (1626 D(G))
30 Dec 15 UTC
Supporting Italy into Greece is a great thing. If they convoy, then it makes the Austrian fleet utterly useless. If they move the fleet in, then the inevitable fleet build can only go after Tunis in 1902. You break an AI before it can even begin against you.

And from Italy's point of view - screw the chance move on Trieste - this is the real way to invade Austria (though the Trieste move can be combined with it). 5 SC's in 1901, with an almost guaranteed sixth in 1902 via Tunis. The key thing as Italy is to extract a promise from Turkey not to build fleets. If Turkey agrees to that, then you can leave the entire Eastern Med pretty much demilitiarised. Turkey can pin Russia whilst Austria collapses, and then break Russia once Rumania is secured. Italy should be heading west into France by A1903 or S1904, rapidly crossing the stalemate line, whilst Turkey is rushing up to STP and Berlin.

Once this one gets going, it's as deadly as a Juggernaut.
Hellenic Riot (1626 D(G))
30 Dec 15 UTC
gameID=148506

A beautiful IT example, as posted in the other thread.
Histidine (0 DX)
30 Dec 15 UTC
Moving to Greece as Italy in 1901 is super risky. Turkey can easily decide to hold off on support and offer an angry Austria an alliance. Then it's only a matter of time for Italy. Turkey gains naval control of the med, prevents itself from losing to a R/I (very common) later on, and has a grateful ally in Austria it can stab once Austrian armies are diverted west.

Later on, when Turkey has no fleets Italy has total control over the relationship. Unlike Austria, Turkey is very vulnerable to a large naval assault. Italy can easily get some help from Russia or even go it alone if conditions are right.

Once Austria and Russia are crippled or defeated Italy has its forces stuck in the west and Turkey has a juicy stab target to go for a solo. Tension with the Aeg/Ion runs high all game with a surprise move + convoy being devastating for either country.

Sure, with complete trust and superior play over other countries, the alliance could work. However I would only consider it a last resort as either country.
brainbomb (295 D)
30 Dec 15 UTC
I dont understand why Italy would need the move to Greece immediately anyway. Most games where Austria moves a fleet to Albania Italy can take Trieste, Turkey can simply flip a fleet from Ank into Con instead of bounding in Spring, and boom by fall Russia will think Turkey is up for Jugg. Turkey can guide Italy into Greece easily if they want too.
I disagree. I think I/T is stronger than A/I, A/T or the Jugg.

Austria - Italy is very strong, but it benefits Austria more than Italy. A typical A/I has Austria in Greece and Serbia while Italy wastes time on the Lepanto. Turkey will always prefer to hand over Bulgaria to Austria rather than allow the convoy to Syria to succeed. Often, Austria will get to 6 before Italy can even consider taking a 5th center.

Austria - Turkey is also incredibly strong, but hard to set up (if Austria is clever) and actually it's kinda difficult to defeat Italy. If Italy has F Tys, F Ion, A Ven and A Rom, you'll need a triple attack on Ion or Ven to crash through. This will take a lot of trust between Austria and Turkey, and it's almost impossible to break Italy if he gets help from France or Germany.

The Jugg is strong when it gets rolling, but in the opening I feel R/T - vs - A/I is pretty much a cointoss. If England and Germany start attacking Russia in the North (pretty common for a Jugg), you might actually be in trouble.

Italy-Turkey has a very strong opening (Tyrolia + Armenia) and will easily outplay R/A in the first two years. The hard part about I/T is shifting from attacking R/A to attacking Germany and France. If you can pull it off before the West is organized, both of you can have solo chances. If not, you can go for a big draw, or a stab which will most likely lead to a 3WD. Just make sure you're the one stabbing, not the one being stabbed

Finally, the wintergreen is stronger than I/T in my opinion. You also have the opening advantage over Austria, you have a very strong ally in France and it's pretty doable to get at least a 3WD out of it. Only problem: it's easier to get a solo as Russia or France than as Italy. If Italy really wants to solo, the I/T is better.
basvanopheusden (2176 D)
30 Dec 15 UTC
(+1)
To be clear, I disagree with Histidine, I agree 100% with brainbomb.
Hellenic Riot (1626 D(G))
30 Dec 15 UTC
The last thing you want as Italy is Turkey leaving the Black Sea DMZ'd. That leaves you needing a Wintergreen and entirely at Russia's mercy. Italy should be using the opening couple of years where nobody can really attack it to charge forward and make gains - not sitting patiently hoping for something to present itself, because that just loses you that opportunity to build some momentum.
Histidine (0 DX)
30 Dec 15 UTC
Your openings assume that T/I go at an unsuspecting R/A right off the bat. Sure, assuming ideal conditions a short term victory can be achieved. But let's say for whatever reasons both alliances decide to go after each other. Russia claims Rum and puts an army in Sev, while Austria moves to Tyrolia (maybe a bounce with Germany was arranged for security). Russia can use the fleet in Rum to cut support from Bul, and Austria can likely pick up Greece. At this point either Italy gets no builds and is screwed or it's a 4 unit Italy and Turkey to a 5 A 5/6 R. I'll bet that the 11 SC powers can win the war of attrition.

Now if we're talking reality, everyone piles on Austria, takes their share, and Italy turns on Turkey with Russia afterwards. Control over the med is simply too important for the two countries for anyone without an agenda to ignore.
Amwidkle (5373 D)
30 Dec 15 UTC
If Turkey's goal is to take down Austria, then I/T may actually be preferable to R/T. The main problem as I see it with R/T is that after Austria is crippled or defeated, Russia can easily switch allegiances from Turkey to Italy (Italy being much less of a stab threat to Russia, as his build sites are much further from the Russian homeland).

The I/T alliance requires trust and assurances concerning fleets in the Mediterranean, but no worse than the fleet issues facing the more standard E/G alliance. Turkey and Italy seem to be considered by most as "naval powers," but to truly shine Italy and Turkey must be land powers (in order to project power into Austria, the Balkans, and Russia). By coming to an agreement for peace in the Med, I/T can become land powers better if they are allied to one another than to any other power.
Histidine (0 DX)
30 Dec 15 UTC
Also, what does Turkey really gain from this? Italy will be taking Greece and Austria, while Turkey will be stuck knocking on Russia who can hold on indefinitely. Italy can't really attack Russia but can easily go after Turkey as soon as Austria is weakened and Turkey is still stuck at 4 centres. Attacking France is difficult and can help resolve the western conflict, why would Italy not attack Turkey?
ssorenn (0 DX)
30 Dec 15 UTC
+1 to Bas
ssorenn (0 DX)
30 Dec 15 UTC
IT is my favorite alliance on the board
Hellenic Riot (1626 D(G))
30 Dec 15 UTC
(+1)
Italy attacking Turkey after knocking out Austria and Russia is utterly pointless, Histidine. Italy has to cross the stalemate line. To do that, it has to attack France. The IT allows you to tie up the East very quickly so that you can attack France before they are ready to fight you.

Turkey gains a perpetually secure northern flank once Russia collapses (it'd take a fuck up of epic proportions to start losing ground to England there once you've taken Warsaw & Moscow), an ally who is going to have to throw everything at whichever one of France or England is the naval threat they're fighting around the MAO, and a relatively unopposed drive to Berlin that lets them then either stab Italy or charge through Germany & Scandinavia (if England is especially inept and lets you get St Petersburg) toward a solo of your own. Once Russia and Austria fall, it's almost impossible to eliminate Turkey, so the worst possible outcome is a 4WD, or more likely, a 3WD, with Italy and one of England/France.
ssorenn (0 DX)
30 Dec 15 UTC
IT when worked right leaves the proper expansion routes. Most never see it coming till it's too late.
MrcsAurelius (3051 D(B))
30 Dec 15 UTC
Cool to see some actual diplomacy topics being discussed in the forum! ;)

I disagree with the I/T lovers here.

For Turkey it's a play into a draw. If you let Italy grow as Turkey and you are not somewhat assured that someone will help bring him down in the mid-game (before late game) you have 0 solo chances as Turkey, even if you stab. To solo you need - besides Tunis and Italy - Mun or Mar(/Spa/Por). Italy is easily defendable, no way a stab to a 6/7 sc Italy is gonna get you there. Or the stab should be incredibly good, but what Italian player would allow Turkish fleets in Tys/Ion/Adr? If France/ENgland is around to help the Italian there is no way past Italy, maybe if Germany is fighting England over control of Iberia and you somehow convince a 7 sc Italian to be allowed in Adr/Ion?

For Italy it's only a good alliance if you are 100% sure of Turkish antiRussia sentiment, if they kiss and make up after a transferral of Sev, you will face a late Jugg. But also for Italy holds, once Russias out, how are you ever going to eliminate Turkey? Impossible, so you should have options west while defending against a locked up Turk simultaneously.

The game posted by HR (gameID=148506) is a beautiful example why this alliance doesn't work imo (here's one from me: gameID=165291), as you clearly see it's impossible to solo for both Turkey and Italy with this setup in both these games. It's an inherently drawing alliance on the long run and I think it should only be considered in special circumstances or for a short while for both parties involved. We want to win right? ;)
brainbomb (295 D)
30 Dec 15 UTC
I dont see how anyone can "win" with some bullshit alliance. If you want alliances please just go play Civ V. Get the fuck off this site if you just wanna experiment with what 2 way and 3 way draws you can concoct based on colors. Why not a French and Turkish Aliiance? Why not an England and Italy Alliance? why even play?
ishirkmywork (1401 D)
30 Dec 15 UTC
(+1)
....it's a game that is only possible to play by coordinating alliances....hence the term "stab...." it's only a backstab if you were once friendly --
ishirkmywork (1401 D)
30 Dec 15 UTC
(+1)
for a game without alliances, perhaps try checkers?
Hellenic Riot (1626 D(G))
30 Dec 15 UTC
gameID=160176 - That game would've ended in a solo for either me or Italy (probably me) if Italy hadn't gone CD at the end of 1907.

It's definitely possible to solo as either of them. It's not Munich that Turkey definitely needs, it's Berlin.

Berlin, Warsaw, Moscow, Sevastopol + 3 Austrian, 4 Balkan, 3 Turkish, 3 Italian = 17 SC's. And if you can get to Berlin quickly enough, you can get past it into Kiel too. So Kiel, Munich, Tunis, or St Petersburg all become options for the 18th. If you get into STP then Norway or Sweden are options too.

As for Italy, it's even easier.

3 Italian + 3 Austrian + 2 Iberian + Marseilles, Tunis, Serbia, Greece = 12. Munich 13. If you get into MAO quick enough then Brest, Liverpool, Edinburgh, Paris are all available without even breaking a sweat knocking out Turkey. Rumania, Warsaw, Berlin, Bulgaria... Italy has so many options for a solo once it gets past the MAO.
ishirkmywork (1401 D)
30 Dec 15 UTC
i agree Riot -- an Italian Solo ALWAYS comes down to sending fleets west, not east. Everytime I have gone east, i am stuck at around 10 centers at the most. an I/T alliance should take this into account at the start, and head for Berlin and Spain.
MrcsAurelius (3051 D(B))
30 Dec 15 UTC
Yeah but that's the point guys. If as a Turkish player you have Berlin and Kiel and you are still in an alliance with Italy he is likely to be 9+ sc's as well. How are you gonna get the Italian peninsula then? Easily defended by the rest of the board. If as an Italian you're in England and France and you have a sound defense against Turkey set up, yeah sure, then you have a shot at a solo. But at that time Turkey will be so big, you can't adequately defend (look at your own example game HR, how is Italy gonna solo there if Turkey unleashes on him?)

It's an inherently drawing alliance imo.
I/T is a high-risk, high-reward play. It's hard to get through 1904-1906 without stabs (out of greed or fear), but when you do, it'll be unexpected and both Turkey and Italy can solo. The solo will probably require Turkey to stab Italy or vice versa, but that's true for almost any alliance.

I'm really curious what the introduction of sum-of-squares will do to the popularity of different openings. For me, Russia-Italy-France just became a lot less appealing for Italy. You're almost certainly going to be the weaker power in a three-way with that one.
Turkey has another solo route, which is to attack Italy, win the battle, and then make peace with Italy again in exchange for passage through the Med. Once Turkey gets into Mao/Spa or Mar, you can stab Italy once more and race to 18 before the West takes back what they lost in Iberia or Munich/Berlin if you have it.

Not saying it's easy, but Turkish solos are never easy.
MrcsAurelius (3051 D(B))
30 Dec 15 UTC
Haha " which is to attack Italy, win the battle," exactly I/T doesn't work ;) only temporary and/or in special circumstances.
Hellenic Riot (1626 D(G))
30 Dec 15 UTC
And how is that any different to an AT, or even a Juggernaut? You have to stab the other to solo. I think an IT is far easier to get across the line with than an AT.
Yeah, I think having a thread on a specific alliance does seem to imply that I am thinking about keeping the alliance throughout the game. I wasn't really thinking that. Just thinking about relative usefulness and how to go about using them to greatest advantage.
A_Tin_Can (2234 D)
30 Dec 15 UTC
I love a good I/T (probably my current favourite alliance), but "garlic thanksgiving" just seems like it's trying too hard as a name, and based on only knowing a couple of things about each country (I think it came from that terrible wikibooks list of alliances). I think it should just be called the I/T.
uclabb (589 D)
31 Dec 15 UTC
I'm disappointed that I/T is your favorite alliance ATC
A_Tin_Can (2234 D)
31 Dec 15 UTC
I did enjoy the AR, but a recent traumatic event has put me off it :P

Just jokes, we can still work together. 17/17 all the way, baby.
A_Tin_Can (2234 D)
31 Dec 15 UTC
I should add that my favourite alliance *as russia* is not the IT.
@ ATC Yes! That's exactly where it came from. That was why I was commenting in the thread title. Really? That's the best we can do?

I propose the East Med. Boiler!

no wait!

Sprite! (It's Lemon-Lime) :-)
VirtualBob (242 D)
31 Dec 15 UTC
Or just Lemon-Lime.
Peregrine Falcon (9010 D(S))
31 Dec 15 UTC
(+1)
Or just I/T. The only alliance names I ever see used are the Jugg and western triple. No one actually uses the nicknames for the rest.


36 replies
JECE (1322 D)
28 Dec 15 UTC
Diplomacy en Español
Does anyone know what happened to webdiplo.com (briefly located at www.webdiplomacy.com.es at launch a few years back)?
3 replies
Open
Crazy Anglican (1100 D)
29 Dec 15 UTC
(+1)
Anglo-German Alliance: The Anlgo-Saxon
I usually find that I am too paranoid of German fleets to make this one work very well. Does this one work well for anyone?
8 replies
Open
Crazy Anglican (1100 D)
27 Dec 15 UTC
Austro-Russian Alliance: The Peppermint
It has been a long time since I have seen one of these, They seem to almost never form at the beginning of the game. It seems the Juggernaut overshadows this potent alliance. I have in the past seen Russia and Austria block Turkey in and neutralize him, in advance of turning on Germany and Italy. Then once the two of them had established dominance with their armies the rest of the map was left trying to figure out how to keep one of them from eliminating Turkey and soloing.
31 replies
Open
Zach0805 (100 D)
30 Dec 15 UTC
New Scoring System
Can someone explain to me these new funky scoring systems
20 replies
Open
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