MAFIA XV: SHADOW OF THE HEGEMON
Achilles de Flandres lives, and he has plans for world domination. Certain members of the Jeesh share his irreverence for the FPE, Peter Wiggin’s world government, and you must weed them out before the current peace is thrown into chaos and disarray! More info to come.
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INTRODUCTION
Mafia is an educated guessing game of epic proportions, challenging you to put your Diplomacy skills to good use as you become either 'Town' or 'Mafia', and analyze, argue, convince, lead, schmooze, lie, deceive, and hoodwink to win with the power of your words.
The Town's objective in the game is to lynch all Mafia members before the Mafia outnumber the rest of the Town. The Town can vote to lynch one player in each Day phase. Remember that mafia members are also part of the Town during the day and may manipulate the lynch vote to their liking.
The Mafia's objective is to avoid being lynched in the Day phases and kill Town members during the Night phase so that the Mafia outnumbers and can thus take control of the Town. The Mafia can vote to kill one Town member in each Night phase.
RULES
0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
ELABORATION
0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1. A minimum posting limit of two required substantial posts (and a vote included) has been set to reduce lurking. While inactivity is, on some level, an important part of the game of Mafia, players who provide nothing but a warm body serve only to reduce the degree of enjoyment and increase the degree of frustration of the other players in the game. Signing up for this game is an expression of commitment to taking it seriously – do not sign up if you believe you will not be able to spend any time on it.
2. All role PMs have been posted in the setup information below, and all players (regardless of alignment) will receive identical copies of the vanilla town role PM. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3. Encryption is defined as posting an encoded message on public channels that an average person would require outside tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average webDip user could decode it without a decryption service, don't post it.
4. All in-game communications should be kept within the thread. The mafia will receive a QuickTopic thread for communicating with one another outside of the game thread during Night phases; aside from this, there should be no other forms of private messaging.
5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special chat room will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use these channels to discuss the game while it is still ongoing.
6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
VOTING
There are three levels of voting within the game: collective voting to lynch players in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
The first level of voting is for whom you intend to lynch. Notate this vote with a pair of octothorpes before your intended vote target. (e.g., ##VOTE Meme) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during a lynch vote, no one shall be lynched.
PLEASE NOTE: If you do not use double octothorpes your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule this prevents vote miscounts.
The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to end the day as soon as a majority is reached (called a “quick hammer” or simply “hammer”). Notate this vote with a pair of octothorpes before the word end. (EX: ##END) The game will switch to the hammer mechanic for the duration of that day once a majority of players choose to do so. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day.
The third level of voting refers to Mafia members choosing their NK (nightkill) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Meme (< b > kill Meme < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section above for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the moderator/admin team, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. (Being in the Observer QT is acceptable). Replacement is not guaranteed.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at a moderator’s discretion, but don’t count on it. Phase shifts will be 7 pm EST.
GM TEAM
This game’s GM is DeathLlama8 (
userID=63835), and the co-GM is CaptainMeme (
userID=41379). PM both of us with any questions or concerns and we'll get back to you as soon as possible.
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FORMAT INFORMATION
19 players:
14 Town:
1 TOWN PROTECTIVE (Angel/Doctor/Jailer)
1 TOWN KILLING (Vigilante/Marine/Gunsmith)
1 TOWN INVESTIGATIVE (Cop/Lazy Cop/Tracker)
1 TOWN SUPPORT (Friendly Headmaster/Monitor/Bomb)
10 Vanilla Townies
4 Mafia:
1 MAFIA DISGUISE (Godfather OR Ninja)
1 MAFIA ONE-USE (Puppeteer OR Strongman)
1 MAFIA BLOCKING (Roleblocker OR Driver)
1 MAFIA SUPPORT (Stalker OR Encryptor)
Third Party: Power Thief
WHAT IS SEMI-OPEN?
This game is a SEMI-OPEN SETUP, meaning that players have a list of possible roles instead of knowing exactly what roles are in the game. There are four Town PR categories and four Mafia PR categories. One role will be randomly selected from each category. There will always be ten vanilla townies, four town PRs, four mafia, and one power thief.
For example, one category is “TOWN SUPPORT”, which consists of the Friendly Headmaster, the Monitor, and the Bomb. One of these three roles will be randomly selected to be the TOWN SUPPORT role.
Exact roles will be revealed upon death, along with flavor names. Players will not be notified of their flavor names until they die.
Role PMs:
Due to the nature of this game, all possible role PMs have been made available on the following document: http://tinyurl.com/mafia15roles
Additional Clarification on the Thief can be found here: http://tinyurl.com/M15Thief
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Previous mafia games and reference pages:
M14
threadID=1310615M13:
threadID=1302501M12:
threadID=1296737M11:
threadID=1286922M10:
threadID=1276122M9:
threadID=1266590M8:
threadID=1256043M7:
threadID=1240217M5:
threadID=1217792M6:
threadID=1203168M4:
threadID=1153331M3.5:
threadID=1143397M3:
threadID=1142133M2:
threadID=1129589M1:
threadID=1116382General Mafia Discussion (defunct):
threadID=1126828Mafia Game-Play Guide:
threadID=1129840PLAYER LIST:
1. Balki Bartokomous
2. Bo_sox48
3. BrainBomb
4. Chaqa
5. DemonOverlord
6. ghug
7. guak
8. Hellenic Riot
9. jamiet99uk
10. Maniac
11. ND
12. OB_Gyn_Kenobi
13. Fluminator
14. Toemato
15. TrPrado
16. Vecna
17. wjessop
18. y2kjbk
19. Yoyoyozo
The game will start November 27, 2015 at 7:00 EDT. Role PMs will be sent out shortly before that. PLEASE DO NOT POST UNTIL THE NEXT GM POST.