"I am intrigued to hear what you believe a person in the Mid-game who believes he has no legitimate chance of a solo should do."
Have to admit i'm surprised a #4 guy would feel a need to challenge that comment. I can't imagine you got that far with a conservative attitude (tournament games aside).
But since you asked.
Just do the natural thing, form a lynch mob against the game leader. Solo risks make for great common enemies/fast alliances and also make for great negotiating leverage when requesting returned and/or equitable centers among those within the lynch mob. Maybe not as practical if he's at the edge of the solo, but if there's still wiggle room left don't just drop your swords and lock your shields together. That's pretty lame.
Furthermore, don't presume you have no legitimate chance at a solo when it's still mid-game. If you're not following
gameID=156309 then I'd recommend it, Turkey's a shining example of that based on where he was in 1905 to now.
I don't necessarily mind players knowing their limitations and managing their risk/reward, that's understandable. The pet peeve is when i see stronger players settling for the easy "any draw" outcome like was being discussed in earlier posts.