There's no perfect system for scoring Diplomacy, but ManorCon has a couple of nice features:
* Not all eliminations are the same. If you're eliminated in 1902, then you score less than a 1910 elimination.
* However, eliminations are always strictly worse than survival
* Importantly, you're not incentivised to eliminate players, and near the end of the game you're not incentivised to allow the big power to continue to grow. I think this translates to "you want to take centres from larger powers and give them to smaller ones" and "if a larger power is taking a smaller power's centres, then you want that larger power to be you".
This feature of encouraging draws with lots of small powers means that games don't drag on like they do on webdip, and that there's no point in the game where you go "well, I could go for the solo, or I could aim for the easy 3-way draw".
I think it produces short(er) more socially responsible games than webdip's pot-divided-by-draw-survivors WTA system, encourages playing for the solo, and encourages stopping the solo if it's not going to be you.
The points for an elimination are always small - the 1902 elimination scores 0.2
, the 1910 elimination scores 1 point, and for contrast, a typical 9 centre power in a draw will be between 20 and 30
.