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A place to discuss topics/games with other webDiplomacy players.
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aprilm (101 D)
29 Jan 14 UTC
Help understanding dislodgement
Can someone tell me what the result of the following 2 scenarios is?
Firstly Country 1 is A and B, Country 2 is C and D.
A borders C and D; B borders A and C; C borders A, C and D; D borders A and C.
8 replies
Open
NigeeBaby (100 D(G))
28 Jan 14 UTC
Serious question......
....... if there was a training course on things such as personal development, self-awareness, self-confidence, public speaking, etc, etc what aspects of this (if any) would help you in your life ?
What things do you think would help people be more effective ?
19 replies
Open
redhouse1938 (429 D)
27 Jan 14 UTC
Animal intelligence
I was staring at my screen in a state of total perplexion
http://www.youtube.com/watch?v=foahTqz7On4
30 replies
Open
bo_sox48 (5202 DMod(G))
27 Jan 14 UTC
The Grammys
Macklemore, Queen Latifah, et al just restored my faith in humanity.
12 replies
Open
steephie22 (182 D(S))
27 Jan 14 UTC
Which dumbass thought we should call everyone who isn't white "People of Colour"?
1. Black isn't a colour.
2. White is all colours.
3. White people change colour when cold, ashamed, hot, sick, dead, and they're born pretty red. Black people stay black.
"People of colour" is probably the most offensive way to call black people, right before "nigger".
91 replies
Open
NigeeBaby (100 D(G))
27 Jan 14 UTC
GB ..... that's the place to be, if you can spare fifty !!
I'm not saying people have to join these games, that's not I'm saying here. However people who have joined games very similar to these games get a lot more head than other sad losers ....... just saying, no pressure !!
26 replies
Open
abgemacht (1076 D(G))
07 Nov 13 UTC
(+3)
Chess Tournament
Yonni suggested a tournament over at GameKnot, but it got lost in the clutter. If you're interested, post your GameKnot username here and we'll get something started.
489 replies
Open
Vampiero (3525 D)
28 Jan 14 UTC
Quick question
In world diplomacy say pacrussia has an army in Yakutsk n I as china have n army hei n army vlad n fleet soo. I decide to go to vlad with army hei n Yakutsk with army vla supported by fleet soo n PAC Russia goes to vlad with army Yakutsk. Do the pacrussian army n my army hei bounce in vlad or so I get vlad with army hei
4 replies
Open
Vaddix (100 D)
27 Jan 14 UTC
Help with a strategy game design/balance
Im developing a turn based strategy game for android, free as in free beer AND speach freedom, with GNU license, and Im kinda stuck balancing the things as it's kinda complex. If somebody helps I'll put him in the credits. (Details next message).
Vaddix (100 D)
27 Jan 14 UTC
# Starciv Empires 4X

Players: 2 up to infinite
Galaxy size: 2 - infinite (size * size solar systems. Not all of em have stars)
Starting population: 100

(you can set population to farm, production or research)

## Planets:
Habitability: 500 - 3000 (Max population)
Mineral Resources: 1 - 6 (Production & Construction)
Bioma: 0 - 3 (Food)
Pollution: numbers to be defined. Pollution = bad. If it grows too much reduces habitability, population efficiency, and in extreme cases it can start killing population and reduce the bioma lvl of the planet.

## Base Statistics:
Tax Income: 0.1 C * Population (C = ingame currency)
Production: (Mineral Resources) * Workers
Population growth: 10%/turn in every base
Research: 2 * scientists
Food: Bioma * farmers
Food consumption = 1 by population
Food surplus: converted to 1 C by every extra x food

Beam/Energy Weapons (no restock) (high accuracy) (hit shields first)
* Accuracy is determined by your computer(aiming) tech and oponents dodging etc
* atk = hit power, spc = space required, arm = armor, sh = shiekd, srr = shield regeneration rate

Ships have weapons, armor, hull (0 = destroyed), shields, extras (fighter bays and so), computer(aiming), propulsion system

TODO
Propulsion systems
Computers
Extras

##Ship classes
Frigate (base cost: ? Hull: ?)
Cruiser (base cost: ? Hull: ?)
Hevy Cruiser (base cost: ?, hull: ?)
Dreadnought (base cost: ? hull: ?)
Titan (base cost: ? Hull: ?)

- Laser Cannon (2 atk, 28 spc)
- Gaussian Cannon (4 atk, 52 spc)
- Railgun (8 atk, 96 spc)
- Plasma cannon (16 atk, 176 spc)
- Ionic Cannon (32 atk, 320 spc)
- Photonic Cannon (64 atk, 576 spc)
- Disruptor Beam (128 atk, 1024 spc)

Missiles (need restock) (bypass shields) (interceptable)
- Conventional Missiles (1 atk, 5 spc)
- Nuclear Missiles (3 atk, 12 spc)
- Termonuclear Missiles (6 atk, 18 spc)
- Antimatter Missiles (10 atk, 20 spc)

Armors (names to be defined)
- Iron Armor (10 arm, 5 spc)
- Titanium Armor (20 arm, 4 spc)
- Platinum Armor (30 arm, 3 spc)
- Iridium Armor (40 arm, 2 spc)
- Suprah Pwner l33t Armor (50 arm, 1 spc)

Shields (names to be defined) stats to be defined
- Troyan Shield
- "M" Shield
- Playboy Shield
- Sico Shield
- Extra Lube Sico Shield

*RB* = Requires a Building in every planet to upgrade them
*RB^2* = Same, but you can build more than 1 in every base, increasing its cost exponentially
PERCENTAGES ARE ADITIVE BETWEEN THEM.

Food Techs
- Transgenics - 10% + food production
- Advanced Farms (?) - 20% + food production *RB*
- Hidroponic Farms -> +??? Food production w/o farmers needed. Buildable in 0 Bioma planets. *RB*
- Extremophile Cultives -> +??? Food production buildable in 0 bioma planets. It gives a higher boost in lowest biomas

Production Techs
- Advanced Metal Processing Center -> +10% production *RB*
- Robotics -> +? Production +20% production *RB*
- Mecatronics -> +? Production +30% production *RB*
- Nanotechnology -> +? Production +50% production *RB*

Research related techs
- Gimme Labs (name to be defined) -> +10% research *RB*
- Gimme Advanced Labs -> +20% research *RB*
- Planetary Supercomputer -> +??? Research *RB*
- Computational Matrix -> + 30% research *RB*
- AI -> Dunno yet ?

OTHER TECHS
- Assisted Reproduction ( + 10% reproduction rate)
- Clonation ( + 20% reproduction rate) -> *RB*
- Terraforming ( + 10% habitability) -> *RB^2*
- Microeconomics ( + 10% tax income) -> *RB*
- Advanced Microeconomics ( + 20% tax income) -> *RB*
- Macroeconomics ( - 10% mantenience cost in all the empire)
- Advanced Macroeconomics ( - 20% mantenience cost in all the empire)
- Mineral Excavations (+ 1 Mineral Resources) -> *RB^2*
- Pollution Procesing (- x pollution) *RB*
- Pollutiom Processing 2 (-x pollution) *RB*
- Pollution Processing 3 (-x pollution) *RB*
- Pollution Processing 4 (-x pollution) *RB*
- MOAR TECHS
So it's an Orion 2 clone? If so, I'm interested.
Though, if you haven't already, I'd recommend getting a working version that's fairly unbalanced first, but has all the concepts you want, then fiddle with numbers from there.
Vaddix (100 D)
27 Jan 14 UTC
Yes, it is, but I want to do it a bit more complex. I started with a very MOO2-like idea to make it easy to start developing, but eventually i want to modify it to make it different enough.
What's the objective(s) of the game? If it's military victory only like MOO2 it gives a very different feel to a game like Civ, for instance.
If it's at a developmental stage, I wouldn't bother trying to get the numbers right, just throw some numbers that "feel" right in the universe you're creating and fix it if it doesn't work later. (Just make sure you code it to give you room to fix it down the track.)
Vaddix (100 D)
27 Jan 14 UTC
I want it to have very different options. I'd like it to have a fair amount of diplomatic options. My idea is so it becomes a long game, without the possibility of rushing and annihilating everybody very fast. I want a balance between diplomacy and warfare. So one of my goals is to have a BIG research tree with many bifurcations, and probably species customization. I have thinked about MMORTS style research, like boosting a weapom rising the level of the related tech, with exponential research-points needed, (if you go laser lvl 2, your lasers are 5% stronger and so on).

Sorry for my crappy english grammar, btw.
So you plan on making a really big tech tree with many different branches which is too large for everyone to cover everything, in order to encourage tech trade? Interesting idea.
Vaddix (100 D)
27 Jan 14 UTC
Yes. And maybe destroyed fleets leaving debris wich you can recycle for extra money. (You'd see backstabs from allies stealing your debris, arguments splitting it, etc)
I think removing the possibility of an early rush kind of makes the game feel too safe, because you're aware that nobody will attack you early. Paranoia that your neighbors will attack you makes diplomacy interesting. Rushes should obviously have some sort of counter that requires less investment than the rush itself, but still requires you to put some sort of effort in before the attack takes place.
Halt (270 D)
27 Jan 14 UTC
What exactly do you need help with?
Recycling debris sounds like a good idea. Perhaps uncleaned debris fields could also pose a danger to ships who are unaware as to the fact that they exist, and serve as a cheap and dirty defense mechanism. Hyperspace jumping directly into debris would be hazardous, I'd imagine.
Also, I'd imagine you could use the parts of ship equipment you haven't researched yet to give you a large boost toward that particular tech when you're cleaning debris.
abgemacht (1076 D(G))
27 Jan 14 UTC
(+1)
This is very interesting, but you have your development steps out of order. Play Testing, where you balance the game, should happen last. You need at least a basic functioning game. Based on experience, I could tell you some things that seem off, but you're really just guessing until we have a platform we can test the numbers on.
abgemacht (1076 D(G))
27 Jan 14 UTC
Also, how much coding experience do you have, because this is a massive undertaking. If you're new, you should really start small (one planet) and gradually add features. You'll greatly increase you chance for success. Also, the sooner you have a game people can play (even if it's very simple) the sooner you can start growing your fan base and recruit testers.
orathaic (1009 D(B))
27 Jan 14 UTC
have you looked at open/closed societies and spying? Or individual agents who are set to tasks - could be spying, planetary management, research, fleet command etc. That opens up the potential for assassinaiton missions, counter intel, etc... And trade caravans.

Also is there any reason to trade between nations, something which is easier to produce for some players (perhaps because of research they've done, or planets they've colonised) and so cheap for them to produce and easier for their neighbours to buy instead of making, that allows trade sanctions to be used in lieu of immediate conflict. And trade caravans which can be sabotaged by a third party...

I really like MoO and would probably replay it before picking up a clone.
Vaddix (100 D)
27 Jan 14 UTC
@abgemacht

I have around 3 years of experience in programming, mostly in C/C++. Allways used high-level graphic libraries instead of OpenGL (Im a fan of SFML)

Never programmed for android before, but I found a very nice tool for it, a BASIC interpreter for android, wich is free. I have no prev experience on basic but I've been testing it and... it's really easy to write stuff on it, but it's not exactly *fast*, but as the project is a turn based game, mainly using menus for everything, that doesnt really matter. Also, as I use mainly my tablet to code when I have free time I found it fairly convenient to me.

I have most of the UI of the game done. I'm NOT writing an AI for it to advance faster, it will be online-multiplayer only, and I actually use a FTP server with metadata transfer via .txt's, wich isnt ideal but makes the development way easier. It actually only takes 2-5 seconds.
Vaddix (100 D)
27 Jan 14 UTC
to transfer the data, so it doesnt affect the game at all*
krellin (80 DX)
27 Jan 14 UTC
I think Abge is correct in that you are going out of order if you are worried about balance right now.

Also, the numbers you have put up are meaningless to me. Shield of 30...what does that mean? Without knowing that exact math behind what these numbers mean it doesn't tell m a thing. Is every weapon type defended equally by a shield? Does a shiled, in a very boring and predictable manner, simply reduce hit points of damage (DamageFinal = WeaponsDamage - Shield)? Or is there more complex math?

So really, without knowing the actual mechanics and interrelations between all this info, who knows how balanced it is.
Scrap it all because while reading your post I got a great incredible visionary ideas

Everybody has these types of games, boring. Same vision of space placed in different games and formats

Stand out, be different!

Space battle, my friend, is not Star Wars in your world, its something else.

Now get this.

Combine the Genres of Greek history with space. What! Crazy? Perhaps but think of how unique and awesome.

Space ships ramming and boarding as their primary means of conducting battle.

Seeking favor of Space gods and visiting space oracles.

Vastly different government types based on Greek examples.

That's all I got, don't worry, I believe in you.
SantaClausowitz (360 D)
28 Jan 14 UTC
(+1)
think of it kinda like Bronzepunk.
Whenever I think of inter-species combat, I always think that every race would have entirely different notions of how space combat works, as each race was only used to killing others of its kind until first contact, and their starting military technology should reflect that. What you've suggested would be a very good idea for a race that never used ranged weaponry until they went into space, due to having extreme amounts of toughness and natural strength which would require ranged weapons too powerful to be worth the cost to implement.
Vaddix (100 D)
28 Jan 14 UTC
I dont want to create preset species, because balancing is really hard. Actually, I dont even know a game trully balanced. In Starcraft, the zergs are op, and in other games usually the civs/species with production boosts use to win.

Maybe Ill do a "genetic design" screen in wich you can set points to different stats, kinda as in MoO2, but more RPG-style. Something like you have 100 D to distribute among 20 different stats, each point boosting 1% said stat, something like that.
Vaddix (100 D)
28 Jan 14 UTC
Also, Ive been thinking in make the communication impossible right after the firsr contact, maybe needing to do a research to "unlock" the communication with said species!
joshuavoskamp (480 D)
28 Jan 14 UTC
An idea: assuming there are upgrades, make upgrades exponential--that is, each time you upgrade, you get a fixed percentage increase (round up to get nice integers). Thus, assuming some upgrade-able quality of a something is 10, and each upgrade adds 50%, first upgrade is 15, second to 23, third to 35, fourth to 53, etc. I've always disliked the fact that in many of the games I play, the next upgrade costs as much as the previous, but, percentage-wise, is worth less.
abgemacht (1076 D(G))
28 Jan 14 UTC
Diminishing returns is a very common way of keeping upgrades balanced. If there weren't diminishing returns, you could constantly upgrade the same unit. That often isn't desirable for gameplay.
krellin (80 DX)
28 Jan 14 UTC
Another idea with upgrades is that they become more specialized. Initial upgrade may increase all damage for all weapons. Future upgrades may cause the damage to be highly effective again specific armor or shields.

For example, perhaps you would end up needing two specialized weapons to go against the toughest targets -- one weapon that takes down the shields, and one that can penetrate heavy armor.
orathaic (1009 D(B))
28 Jan 14 UTC
I liked the randomness of which upgrades became available in MoO; this added replayability, you couldn't always guarentee a specific strategy, and also it made it difficult to see the whole tech tree - so you couldn't optimise your research strategy - this meant that every time you played you'd have to hope for some luck. (in a single player game where you don't know what the tech tree held you could have fun rather than feeling you had to optimise - but after the first time you'd played you would play differently... I think MoO's randomness allows a repeat of this initial style of exploring the techs, and avoids turning it into something dull)


28 replies
SuperAnt (100 D)
28 Jan 14 UTC
NWO - Global variant
Hey everyone - I'm starting up a run of the New World Order variant. This is a 50+ player global map. the game has special rules that mean it has to be adjudicated by hand. The map can be seen here: http:// imgur . com/Hu9iF0n

Simply cut and paste that link into your browser and remove the spaces.
1 reply
Open
Tolstoy (1962 D)
28 Jan 14 UTC
Replacement Needed
California on the FOTAE map - no NMRs, fantastic position. Asking price only 11 D.
http://webdiplomacy.net/board.php?gameID=133752
0 replies
Open
steephie22 (182 D(S))
26 Jan 14 UTC
To grow facial hair or not to grow facial hair?
The agony of choice...
73 replies
Open
bo_sox48 (5202 DMod(G))
27 Jan 14 UTC
Global Warming
Someone needs to put a check on methane from cows. It's blowing everything up.

http://www.mcall.com/news/nationworld/mc-flatulent-cows-start-fire-20140127,0,5360311.story
4 replies
Open
rokakoma (19138 D)
27 Jan 14 UTC
The 1st top22 active gunboaters' game invitation
more inside
33 replies
Open
vexlord (231 D)
27 Jan 14 UTC
gunboat challenge
one more needed
http://webdiplomacy.net/board.php?gameID=134087
4 replies
Open
Favio (385 D)
27 Jan 14 UTC
Hello all
Its been a while. I'd like to play some quality gunboat games for old times sake. I'd like to be at least 101 point buy in. 24-36 hour phases so everyone has time to get moves in. etc. This is sort of an invitational so I'd like to get some good players to play against.
4 replies
Open
krellin (80 DX)
27 Jan 14 UTC
Opera Singer Farts...
http://www.huffingtonpost.com/2014/01/27/amy-herbst-farting-opera-singer_n_4674264.html

I should think all the wailing and screeching would cover up the little squishy farts....(ps. I thought the huffington puffington post was the best <ironic> source for a story about a Libtard unable to control foul gaseous releases) (...and yes, I just assume the opera singer is a Libtard...it just works better...)
11 replies
Open
nukemod (100 D)
24 Jan 14 UTC
Why do people play Gunboat?
I'm not denouncing the game mode here. I was just wondering why people want to play Diplomacy without the negotiation aspect. To me, it seems to defeat the purpose of playing the game. I would be happy if someone could clarify this for me.
81 replies
Open
Ogion (3817 D)
24 Jan 14 UTC
Why are there non anonymous games?
Since meta gaming is strictly prohibited and frowned upon I have to say I see no benefit to having non anonymous games. All it does is allow people to carry grudges or othe stuff from past games rather than playing the game at hand. Similarly, there seems to be no clear reason why usernames can't also change
55 replies
Open
NigeeBaby (100 D(G))
23 Jan 14 UTC
Moroccans and rape ......
http://www.bbc.co.uk/news/world-africa-25855025

It's 2014 FFS ..... when will we stop abusing women !!
94 replies
Open
JECE (1322 D)
27 Jan 14 UTC
So I hate to join all the desperate cries for help on the forum, but . . .
Does anybody here know where I could find efficient study aids for learning about general vector spaces (subspaces, basis, matrix transformations, etc.), eigenvalues & eigenvectors and general linear transformations? Using the textbook is very slow and I only have a few days.
9 replies
Open
Thucydides (864 D(B))
08 Jan 14 UTC
"Did the resurrection of Jesus actually take place?" The Great Debate #3
"Did the resurrection of Jesus actually take place?" Putin33 representing atheism, and dipplayer2004 representing Christian theism. Full debate transcript inside!
40 replies
Open
krellin (80 DX)
21 Jan 14 UTC
WikiLeaks Vindicates Bush
http://townhall.com/columnists/larryelder/2010/12/09/the_wikileaks_vindication_of_george_w_bush

Awww....looks like Bush DID NOT lie...WMD's in Iraq after all. How about that...the mainstream media lied to us. <shock..awe...>
219 replies
Open
obiwanobiwan (248 D)
26 Jan 14 UTC
Oh Rand Paul...You Make Me Laugh...
http://news.yahoo.com/rand-paul-bill-clinton-war-on-women-175239980.html That was 15 YEARS AGO. Whether or not there's a "War on Women" today (discrimination? Yes. A war? Frankly, after the "War on Drugs," and "War on Christmas," I'm pretty damn suspicious of "War on __" statements) or not...it's the GOP's PR faux paus NOW that lead to Mitt Romney losing that electorate by 11%...CLINTON *WAS* WRONG...but that doesn't mean your party's any better NOW.
59 replies
Open
Balrog (219 D)
26 Jan 14 UTC
Anonymity
How do I make myself anonymous in a game?
4 replies
Open
bo_sox48 (5202 DMod(G))
26 Jan 14 UTC
Firefighters Meet Snoop
http://www.abc.net.au/news/2014-01-24/firemen-called-to-smoking-snoop-doggs-room/5217886?section=vic

"smoke from an unidentifiable source"......
1 reply
Open
tendmote (100 D(B))
26 Jan 14 UTC
Is Communism a form of religious belief?
Is Communism a form of religious belief, where instead of seeing God’s hand at work in all things, one sees the class struggle? When historical events are re-interpreted from a Communist viewpoint in a discussion with non-Communists, is the effect the same as when believers re-interpret historical events as divine intervention, in a discussion with atheists?
80 replies
Open
Draugnar (0 DX)
10 Jan 14 UTC
Assholes of the world unite!
Let's get another asshole game going, this time on the world map!

FP, WTA, 50 D, World Map, non-anon, must not be a thin-skinned fucktard.
90 replies
Open
orathaic (1009 D(B))
22 Jan 14 UTC
On homeless-ness
http://www.nationofchange.org/utah-ending-homelessness-giving-people-homes-1390056183
52 replies
Open
orathaic (1009 D(B))
24 Jan 14 UTC
Making a comeback
I have actually played any diplomacy in quiet a while.

So for my comeback special, i'd like to invite all interested parties!
gameID=134328 (wta, non-anon, full-press, classic)
14 replies
Open
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