AI bots on webDiplomacy: Skynet edition!

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jmo1121109
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Re: AI bots on webDiplomacy: Skynet edition!

#141 Post by jmo1121109 » Mon Oct 21, 2019 1:53 am

When you're on the game create page and you select No Messaging and Classic a new checkbox appears under the messaging dropdown called "Fill Empty Spots with Bots:" and if checked will start a game at the normal start time even if it does not get filled. If there aren't at least 2 humans in the game it will cancel though.

If you want to ensure it's only 2, 3, 4, etc people, make it private, and only give the password to the people you want to join and the bots will fill the rest.
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Re: AI bots on webDiplomacy: Skynet edition!

#142 Post by FlaviusAetius » Mon Oct 21, 2019 3:51 am

Can it be considered an Open Position? So that humans can take over the positions(I 100% feel people will team up on bots that cant speak...

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Re: AI bots on webDiplomacy: Skynet edition!

#143 Post by Squigs44 » Mon Oct 21, 2019 6:47 am

FlaviusAetius wrote:
Mon Oct 21, 2019 3:51 am
Can it be considered an Open Position? So that humans can take over the positions(I 100% feel people will team up on bots that cant speak...
This option only exists for anonymous gunboats, so that shouldn't be a problem.
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Re: AI bots on webDiplomacy: Skynet edition!

#144 Post by jmo1121109 » Mon Oct 21, 2019 2:09 pm

jmo1121109 wrote:
Mon Oct 21, 2019 1:53 am
and you select No Messaging
The bot's not talking will not be a problem since per my message it's just no messaging games.
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Re: AI bots on webDiplomacy: Skynet edition!

#145 Post by dargorygel » Mon Oct 21, 2019 2:23 pm

I sometimes think I hear the bots talking to me...
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Re: AI bots on webDiplomacy: Skynet edition!

#146 Post by FlaviusAetius » Mon Oct 21, 2019 7:46 pm

Squigs44 wrote:
Mon Oct 21, 2019 6:47 am
FlaviusAetius wrote:
Mon Oct 21, 2019 3:51 am
Can it be considered an Open Position? So that humans can take over the positions(I 100% feel people will team up on bots that cant speak...
This option only exists for anonymous gunboats, so that shouldn't be a problem.
;( I still like Open Positions ;(
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Re: AI bots on webDiplomacy: Skynet edition!

#147 Post by xorxes » Mon Oct 21, 2019 10:42 pm

dargorygel wrote:
Mon Oct 21, 2019 2:23 pm
I sometimes think I hear the bots talking to me...
True, you can sometimes hear them repeating "exterminate" in a dalek voice as they all attack you together, especially when you're Austria.
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Re: AI bots on webDiplomacy: Skynet edition!

#148 Post by davidclaridge » Sat Oct 26, 2019 9:34 pm

Thanks so much for adding this functionality, it's a lot of fun getting to practice on my own schedule, without having to rush when I'm busy, or wait for others to enter their orders.

On my 7th bot game Commander Data VII, I finally solo'd, playing as England.

A criticism of the bots: they seem to often miss (fairly obvious) opportunities to cut support. If the Russian bot in Berlin hadn't been so passive in 1903-1905, the game may have gone a different way.
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Re: AI bots on webDiplomacy: Skynet edition!

#149 Post by Bark » Sun Apr 19, 2020 8:41 pm

It's there ANY possible way to even survive as Austria? Seems like the AI defaults to all three neighbors to immediately attack.

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Re: AI bots on webDiplomacy: Skynet edition!

#150 Post by jmo1121109 » Mon Apr 20, 2020 12:01 am

Bark wrote:
Sun Apr 19, 2020 8:41 pm
It's there ANY possible way to even survive as Austria? Seems like the AI defaults to all three neighbors to immediately attack.
Yes, use supports to signal the desire for an alliance to the bot like a normal human player. I just tried it out, http://webdiplomacy.net/board.php?gameID=287589

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Re: AI bots on webDiplomacy: Skynet edition!

#151 Post by dipperjay » Mon Apr 20, 2020 2:46 am

Bark wrote:
Sun Apr 19, 2020 8:41 pm
It's there ANY possible way to even survive as Austria? Seems like the AI defaults to all three neighbors to immediately attack.
I’ve played many bot games and in my experience, Italy attacks Austria in 01 4 times out of 5. If that happens, I haven’t found a viable way to survive. However, if Italy doesn’t, then they usually try a Lepanto and you stand a good chance to survive and even win.

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Re: AI bots on webDiplomacy: Skynet edition!

#152 Post by Claesar » Mon Apr 20, 2020 10:32 am

In this game, Italy attacked me (Austria) but I managed to get a Draw. http://webdiplomacy.net/board.php?gameID=251697

By supporting Russia into Bulgaria, I gained a Russian ally which was my salvation. As Jmo suggested in his ealier post.

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Re: AI bots on webDiplomacy: Skynet edition!

#153 Post by dipperjay » Mon Apr 20, 2020 11:41 pm

Claesar wrote:
Mon Apr 20, 2020 10:32 am
In this game, Italy attacked me (Austria) but I managed to get a Draw. http://webdiplomacy.net/board.php?gameID=251697

By supporting Russia into Bulgaria, I gained a Russian ally which was my salvation. As Jmo suggested in his ealier post.
Thanks, I’m going to try that next time.

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Re: AI bots on webDiplomacy: Skynet edition!

#154 Post by Bark » Tue Apr 21, 2020 5:22 pm

dipperjay wrote:
Mon Apr 20, 2020 2:46 am
Bark wrote:
Sun Apr 19, 2020 8:41 pm
It's there ANY possible way to even survive as Austria? Seems like the AI defaults to all three neighbors to immediately attack.
I’ve played many bot games and in my experience, Italy attacks Austria in 01 4 times out of 5. If that happens, I haven’t found a viable way to survive. However, if Italy doesn’t, then they usually try a Lepanto and you stand a good chance to survive and even win.
THIS. Italy is usually very aggressively anti-Austria in S01. You cannot forge an alliance with A Ven Tyr and A Rom Ven, and Russia usually goes for Galicia too.

If the development team is open for a reprogramming, maybe have the Italy AI default to A Ven H and A Rom Apu for the first move. 4/5 times, Italy would be doing this.

With that said, I might have to play Italy this way from the start in the real games. ;-)

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Re: AI bots on webDiplomacy: Skynet edition!

#155 Post by Claesar » Wed Apr 22, 2020 8:03 am

Bark wrote:
Tue Apr 21, 2020 5:22 pm
...
If the development team is open for a reprogramming, maybe have the Italy AI default to A Ven H and A Rom Apu for the first move. 4/5 times, Italy would be doing this.
...
We cannot reprogram and it wouldn't help. The bots have learned this by studying our moves.

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Re: AI bots on webDiplomacy: Skynet edition!

#156 Post by Fluminator » Thu Apr 23, 2020 5:27 pm

Which bot is the smartest?

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Re: AI bots on webDiplomacy: Skynet edition!

#157 Post by Claesar » Thu Apr 23, 2020 7:32 pm

Fluminator wrote:
Thu Apr 23, 2020 5:27 pm
Which bot is the smartest?
Jmo
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Re: AI bots on webDiplomacy: Skynet edition!

#158 Post by GalahadIII » Thu Apr 23, 2020 11:51 pm

I have heard that GalahadIII is a robot.....

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Re: AI bots on webDiplomacy: Skynet edition!

#159 Post by Bark » Sun Apr 26, 2020 8:24 pm

Claesar wrote:
Wed Apr 22, 2020 8:03 am
Bark wrote:
Tue Apr 21, 2020 5:22 pm
...
If the development team is open for a reprogramming, maybe have the Italy AI default to A Ven H and A Rom Apu for the first move. 4/5 times, Italy would be doing this.
...
We cannot reprogram and it wouldn't help. The bots have learned this by studying our moves.
Then logically, Italy should always play this way. Damn the Lepanto!

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Re: AI bots on webDiplomacy: Skynet edition!

#160 Post by bo_sox48 » Mon Apr 27, 2020 2:58 pm

Bark wrote:
Sun Apr 26, 2020 8:24 pm
Claesar wrote:
Wed Apr 22, 2020 8:03 am
Bark wrote:
Tue Apr 21, 2020 5:22 pm
...
If the development team is open for a reprogramming, maybe have the Italy AI default to A Ven H and A Rom Apu for the first move. 4/5 times, Italy would be doing this.
...
We cannot reprogram and it wouldn't help. The bots have learned this by studying our moves.
Then logically, Italy should always play this way. Damn the Lepanto!
Kestas Bot and friends are trained by humanoids, like you and me. Collectively, the humanoids determined the course of action the AI is most likely to take in any given scenario. It appears that approximately 4/5 of the time, the humanoids are not that logical.

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