M61 Singups - The Mastermind's Revenge

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worcej
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M61 Singups - The Mastermind's Revenge

#1 Post by worcej » Fri Oct 16, 2020 3:32 pm

The Mastermind is once again trying to create the next hit reality TV show and this time decided to empower his hunters with more choices to get the job done!

This game will be a modified version of 'Small Steet', which is found here: https://wiki.mafiascum.net/index.php?title=Small_Street

The game would have the following modifications:
  1. The game will start with our normal 48/24 phases, however you will not know your exact role (AKA: Your initial role PM will tell you your alignment) at the start of D1.
  2. The Pre-game phase will be the first 24 hours of D1, where the starting mafia members can discuss their options and purchases. Once that phase is complete, the GM will send out all roles to players in the game.
  3. The mafia starting 'money' will be determined by 5*n, where n = number of players in the game. Prices for the listed roles will stay the same if 17 players, but will adjust as players increase - most roles would stay the same cost, but pre-games would change accordingly.
  4. If the mafia players choose to recruit an additional member, they will get to choose the person via votes - it will not be randomly assigned.
  5. If the game gets to 20 players, the mafia will increase to 4 players with the option to add a 5th. Also @ 20+ players, the scum have the option to add an SK to the setup in the pre-game phase for +5 to their funds.
  6. FYI - White-Flag is an option that, if enabled, when the mafia get down to 1 player remaining, they then lose instead of losing when the last member goes down.
  7. Instead of an each day/night action, the scum can spend -$10 in the pre-game phase to encrypt day chat. If they choose not to, they will only get chat in the pre-game phase and nights.
  8. The mafia cash balance can go negative, but if any mafia player is day-murdered-by-vote when the team has a negative balance, the entire mafia team loses the game and town immediately wins (unless an SK is present).
  9. Each Mafia member can do their normal action (any action from their PR role) and a special faction action, which does not require a vote to execute, each night phase. The actions are:
    • Mafia Kill (+0) [Limit 1/night for the team]
    • Roleblock (-2)
    • Rolecop (-2)
    • No-kill [Limit 1/night for the team] (+3)
    • Turn a Town player into a Bulletproof (Immune to scum NK [SK can still kill], target is informed of this) (+10)
Role modifications would be the following:
  1. Remove priest and replace with Tree Stump (+2).
  2. If the game gets above 17 players, the next roles to add are the following:
    1. @ 18 - add Diarist for (-10)
    2. @ 19 - add Mailman for (-2)
    3. @ 20 - add Lover for (+0) and SK option (+5 pre-game)
    4. @ 21 - add 1-shot Vig for (-15)
    5. @ 22+ - I get more creative?
Since it was important in the discussion with darg, the anti-massclaim mechanics built into this game are the following:
  1. All roles are technically NAI since they can all be picked by the scum team.
  2. Mafia can do multiple role blocks to counter specific roles. AKA: If the team is 4 members, one can do the kill and the other 3 can spend $ to roleblock.
  3. The SK will have a role to claim in the event claims are pushed (due to the fact the SK replaces one of the roles in the list if mafia choose the option)
Input appreciated if you think I missed something critical.

Game start planned for 14:00 PST (Pacific Standard Time) on 10/26.
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Chaqa
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Re: M61 Singups - The Mastermind's Revenge

#2 Post by Chaqa » Fri Oct 16, 2020 4:18 pm

Are we allowed to sign up yet? :D

Donny Dude
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Re: M61 Singups - The Mastermind's Revenge

#3 Post by Donny Dude » Fri Oct 16, 2020 4:56 pm

Looks interesting.

Durga
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Re: M61 Singups - The Mastermind's Revenge

#4 Post by Durga » Fri Oct 16, 2020 5:14 pm

I mean I have no idea wtf is going on but I'm in

Jamiet99uk
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Re: M61 Singups - The Mastermind's Revenge

#5 Post by Jamiet99uk » Fri Oct 16, 2020 5:22 pm

Chaqa wrote:
Fri Oct 16, 2020 4:18 pm
Are we allowed to sign up yet? :D
No, you must sing in order to be allocated a place, as the thread title makes clear.

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Re: M61 Singups - The Mastermind's Revenge

#6 Post by Jamiet99uk » Fri Oct 16, 2020 5:27 pm

Please upload a video of yourself singing, in order to join the game.

Here's mine:

https://youtu.be/dQw4w9WgXcQ
1

Chaqa
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Re: M61 Singups - The Mastermind's Revenge

#7 Post by Chaqa » Fri Oct 16, 2020 5:40 pm

Sigh.

I fell for it.
1

dargorygel
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Re: M61 Singups - The Mastermind's Revenge

#8 Post by dargorygel » Fri Oct 16, 2020 5:58 pm

Chaqa wrote:
Fri Oct 16, 2020 5:40 pm
Sigh.

I fell for it.
Wadda you mean? That is Jaimie.
2

Fluminator
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Re: M61 Singups - The Mastermind's Revenge

#9 Post by Fluminator » Fri Oct 16, 2020 6:17 pm

Saved by an ad
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Donny Dude
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Re: M61 Singups - The Mastermind's Revenge

#10 Post by Donny Dude » Fri Oct 16, 2020 6:32 pm

Fluminator wrote:
Fri Oct 16, 2020 6:17 pm
Saved by an ad
Youtube ads, so wholesome!!!!!!!!

worcej
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Re: M61 Singups - The Mastermind's Revenge

#11 Post by worcej » Fri Oct 16, 2020 6:39 pm

Chaqa wrote:
Fri Oct 16, 2020 4:18 pm
Are we allowed to sign up yet? :D
Go ahead and make the list - I didn't think I need to hold your hand the entire way lol...

Jamiet99uk
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Re: M61 Sign-ups - The Mastermind's Revenge

#12 Post by Jamiet99uk » Fri Oct 16, 2020 6:49 pm

1. Chaqa
2. Durga
3. Jamiet99uk
4. Donny?
5. Flumerator?

worcej
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Re: M61 Singups - The Mastermind's Revenge

#13 Post by worcej » Fri Oct 16, 2020 7:05 pm

GM Note:
The 24 hour 'pre-game' phase of D1 will be where the mafia team picks the roles they want and their pre-game options. This will result with their starting budget, which will be hidden from town during the game. From that point, roles will be randomly assigned to the town players based on the mafia choices.

That being said, if the mafia team does choose to add a member to their team, the person will get a randomly assigned role out of the list of a available roles first, then recruited to the mafia team.

Also, I forgot to specify that if the mafia team controls the vote (which means past lylo or if it's 3-3-0, 3-4-1, 2-3-1, etc) and if they have a negative balance when they gain control of the vote, then they also immediately lose. This is mentioned in the MafiaWiki thread and also applies to this game, along with if the mafia team is day-murdered-by-vote.

Jamiet99uk
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Re: M61 Singups - The Mastermind's Revenge

#14 Post by Jamiet99uk » Fri Oct 16, 2020 7:08 pm

worcej wrote:
Fri Oct 16, 2020 7:05 pm
GM Note:
The 24 hour 'pre-game' phase of D1 will be where the mafia team picks the roles they want and their pre-game options. This will result with their starting budget, which will be hidden from town during the game. From that point, roles will be randomly assigned to the town players based on the mafia choices.

That being said, if the mafia team does choose to add a member to their team, the person will get a randomly assigned role out of the list of a available roles first, then recruited to the mafia team.

Also, I forgot to specify that if the mafia team controls the vote (which means past lylo or if it's 3-3-0, 3-4-1, 2-3-1, etc) and if they have a negative balance when they gain control of the vote, then they also immediately lose. This is mentioned in the MafiaWiki thread and also applies to this game, along with if the mafia team is day-murdered-by-vote.
Cool.

Do make sure you clearly post all of this on Page 1 when the game itself starts
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worcej
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Re: M61 Singups - The Mastermind's Revenge

#15 Post by worcej » Fri Oct 16, 2020 7:09 pm

Also note:
The mafia team targets the bulletproof player if they pick that option, so they could theoretically target the SK (who is already bullet proof) and would therefor become SUPER bullet proof.

worcej
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Re: M61 Sign-ups - The Mastermind's Revenge

#16 Post by worcej » Fri Oct 16, 2020 7:13 pm

Signup List:
1. Chaqa
2. Durga
3. Jamiet99uk
4. Donny?
5. Flumerator?
6.
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17.

Again - more than 17 are an option, but 17 is definitely needed for the base setup.

Vecna
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Re: M61 Singups - The Mastermind's Revenge

#17 Post by Vecna » Fri Oct 16, 2020 7:39 pm

Signup List:
1. Chaqa
2. Durga
3. Jamiet99uk
4. Donny?
5. Flumerator?
6. Vecna
7.
8.
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bo_sox48
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Re: M61 Signups - The Mastermind's Revenge

#18 Post by bo_sox48 » Fri Oct 16, 2020 7:44 pm

All that effort to post a cool, unique setup and the title of the thread gets misspelled. Love it.

Signup List:
1. Chaqa
2. Durga
3. Jamiet99uk
4. Donny?
5. Flumerator?
6. Vecna
7. bo
8.
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dargorygel
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Re: M61 Signups - The Mastermind's Revenge

#19 Post by dargorygel » Fri Oct 16, 2020 7:49 pm

bo_sox48 wrote:
Fri Oct 16, 2020 7:44 pm
All that effort to post a cool, unique setup and the title of the thread gets misspelled. Love it.

Signup List:
1. Chaqa
2. Durga
3. Jamiet99uk
4. Donny?
5. Flumerator?
6. Vecna
7. bo
8.
9.
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11.
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He did that purposefully... because he cannot post nifty cool pictures.

ghug
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Re: M61 Signups - The Mastermind's Revenge

#20 Post by ghug » Fri Oct 16, 2020 7:54 pm

Signup List:
1. Chaqa
2. Durga
3. Jamiet99uk
4. Donny?
5. Flumerator?
6. Vecna
7. bo
8.
9.
10.
11.
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17. ghug

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