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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:38 pm
by Jamiet99uk
brainbomb wrote:
Mon Jan 14, 2019 11:36 pm
a doc may consecutively save if they were jailed however.
Right. On Page 108 Netflix asked you if they could, and your answer was "no".

So you gave the wrong answer on Page 108, and you have now corrected your error.

Okay. Fine.

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:39 pm
by brainbomb
It appears I did not read nephs message close enough. the answer is always yes a jailed doc may save consecutively because they did not get to even act while jailed

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:39 pm
by brainbomb
my fualt. (hands you cat o 9 tails)

gimme a good one burgermeistet

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:40 pm
by Jamiet99uk
@Brainbomb:

Thank you. I am sorry for labouring the point, but I felt it was important to get a clear ruling.

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:43 pm
by brainbomb
Jamiet99uk wrote:
Mon Jan 14, 2019 11:40 pm
@Brainbomb:

Thank you. I am sorry for labouring the point, but I felt it was important to get a clear ruling.
You were right I was quite mistaken.

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:43 pm
by Jamiet99uk
Okay, so, moving on.

It looks like we are No Lynching today. That seems ok.

It seems clear there is no Watcher and no Tracker, OR, they exist, but have no useful results.

I still think there is a chance Foxcastle scumslipped. Others think he is SK.

Does anybody townread Foxcastle?

Does anybody have an opinion about Durga (formerly Garden Gnome, formerly RagingIke)?

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:44 pm
by Jamiet99uk
Speaking of Durga I would like to see her contribute quite a lot more. By which I mean, at all.

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:48 pm
by Foxcastle
##VOTE NO-LYNCH

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:55 pm
by LordQuas
Jamiet99uk wrote:
Mon Jan 14, 2019 11:44 pm
Speaking of Durga I would like to see her contribute quite a lot more. By which I mean, at all.
pmuch this, I think the vote on me was pretty bad, and her refusal to discuss it makes her look even worse

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:56 pm
by LordQuas
don't peek her tho that's a big misplay lol

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Mon Jan 14, 2019 11:59 pm
by LordQuas
god the role cop is so fucking useless lol, it really should have been the flavor cop that town got

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:03 am
by LordQuas
you need to hit exactly Backup in order to receive one of the mafia aligned roles rn

america returns vanilla still

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:03 am
by Durga
i totally contributed already. i'm just very lost and really dont want to read this shit. i voted lq because that's who RHK was voting

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:03 am
by Jamiet99uk
LordQuas wrote:
Mon Jan 14, 2019 11:59 pm
god the role cop is so fucking useless lol, it really should have been the flavor cop that town got
Not to just start chatting about the setup, but I think in Role Madness it's often the case that you get quite weak roles - to counteract the fact there are a lots of them.

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:05 am
by LordQuas
Jamiet99uk wrote:
Tue Jan 15, 2019 12:03 am
LordQuas wrote:
Mon Jan 14, 2019 11:59 pm
god the role cop is so fucking useless lol, it really should have been the flavor cop that town got
Not to just start chatting about the setup, but I think in Role Madness it's often the case that you get quite weak roles - to counteract the fact there are a lots of them.
the civ cop is insane though

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:06 am
by LordQuas
Durga wrote:
Tue Jan 15, 2019 12:03 am
i totally contributed already. i'm just very lost and really dont want to read this shit. i voted lq because that's who RHK was voting
what do you MEAN you contributed today

the only post that was any sort of read you've made today was

Angry rhk is town rhk

you aren't even voting anyone

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:07 am
by worcej
bozotheclown wrote:
Mon Jan 14, 2019 11:12 pm
The cases where the NK hits the SK should be 4-3-0, 5-2-0, 3-3-0, 4-2-0. 3-3-0 is also a loss.

I am not sure a no lynch buys us much, either we are reducing the lynch pool for the SK, or the SK is reducing the lynch pool for us. However, I do not think it hurts us to let the SK go first.

##VOTE No Lynch
Since we've seen 2 kills each night and we know SK has a 2x vest, that means they survive the scum NK unless they can Strongarm it.

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:07 am
by LordQuas
Durga wrote:
Tue Jan 15, 2019 12:03 am
i totally contributed already. i'm just very lost and really dont want to read this shit. i voted lq because that's who RHK was voting
oh yeah that's right, which I find sus af and unlikely that you managed to nail such a weird but exact piece of information and extrapolate an incorrect conclusion from it but

well whatever

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:08 am
by LordQuas
worcej wrote:
Tue Jan 15, 2019 12:07 am
bozotheclown wrote:
Mon Jan 14, 2019 11:12 pm
The cases where the NK hits the SK should be 4-3-0, 5-2-0, 3-3-0, 4-2-0. 3-3-0 is also a loss.

I am not sure a no lynch buys us much, either we are reducing the lynch pool for the SK, or the SK is reducing the lynch pool for us. However, I do not think it hurts us to let the SK go first.

##VOTE No Lynch
Since we've seen 2 kills each night and we know SK has a 2x vest, that means they survive the scum NK unless they can Strongarm it.
which they can't, so, that's that

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

Posted: Tue Jan 15, 2019 12:10 am
by worcej
Durga wrote:
Tue Jan 15, 2019 12:03 am
i totally contributed already. i'm just very lost and really dont want to read this shit. i voted lq because that's who RHK was voting
Not to be a dick, but why did you bother subbing in if you were not going to bother putting the energy in to play?