D&D 5e Tyranny of Dragons

General discussions that don't fit in other forums can go here.
Forum rules
Feel free to discuss any topics here. Please use the Politics sub-forum for political conversations. While most topics will be allowed please be sure to be respectful and follow our normal site rules at http://www.webdiplomacy.net/rules.php.
Post Reply
Message
Author
Minister of Silly Walks
Posts: 170
Joined: Wed Apr 29, 2020 1:43 pm
Location: UTC -4:00
Karma: 147
Contact:

D&D 5e Tyranny of Dragons

#1 Post by Minister of Silly Walks » Fri May 29, 2020 10:52 pm

If someone played it before, how is the adventure overall? I am planning to DM it in a short while, but my experience as a DM is infinitesimal, so any advises would be welcome.

Also, out of sheer curiosity, how many D&D fans are there among the diplomats?
2

User avatar
foodcoats
Posts: 3803
Joined: Mon Jan 15, 2018 7:34 pm
Karma: 1628
Contact:

Re: D&D 5e Tyranny of Dragons

#2 Post by foodcoats » Sat May 30, 2020 3:44 am

I do like me some old school D&D! I tried to learn 5E but the idea of rolling opposed Stealth vs. Passive Perception for all combatants to determine surprise, rather than a d6 for each side with 1 or 2 indicating surprise, was too much for my old man brain...

User avatar
foodcoats
Posts: 3803
Joined: Mon Jan 15, 2018 7:34 pm
Karma: 1628
Contact:

Re: D&D 5e Tyranny of Dragons

#3 Post by foodcoats » Sat May 30, 2020 3:46 am

Side note, I'm reading Playing at the World at the moment, a history of early D&D, and apparently Gygax was a big fan of Diplomacy and all sorts of variants!
1

Minister of Silly Walks
Posts: 170
Joined: Wed Apr 29, 2020 1:43 pm
Location: UTC -4:00
Karma: 147
Contact:

Re: D&D 5e Tyranny of Dragons

#4 Post by Minister of Silly Walks » Sat May 30, 2020 12:11 pm

foodcoats wrote:
Sat May 30, 2020 3:44 am
rolling opposed Stealth vs. Passive Perception for all combatants to determine surprise, rather than a d6 for each side with 1 or 2 indicating surprise
:o I don't even remember that part, in our group the DM instead rules whether or not either side is sufficiently unprepared for a battle, without any dice rolls.

Stealth vs. passive Perception makes sense to me, but perhaps some sort of house rule to reduce the number of dice rolls would be useful in that case (maybe similar to how you roll initiative just once for all the enemies with the same stat block)

Claesar
Posts: 1965
Joined: Tue Oct 03, 2017 10:34 am
Karma: 1490
Contact:

Re: D&D 5e Tyranny of Dragons

#5 Post by Claesar » Sat May 30, 2020 12:43 pm

I play 3.5 with some colleagues.

Minister of Silly Walks
Posts: 170
Joined: Wed Apr 29, 2020 1:43 pm
Location: UTC -4:00
Karma: 147
Contact:

Re: D&D 5e Tyranny of Dragons

#6 Post by Minister of Silly Walks » Sat May 30, 2020 12:59 pm

Claesar wrote:
Sat May 30, 2020 12:43 pm
I play 3.5 with some colleagues.
I joined the hobby quite recently, so I started with the fifth edition. I know that 3.5 is considered the golden age of the game, so it would be interested to hear an opinion about the differences of the two.

User avatar
brainbomb
Posts: 22961
Joined: Fri Sep 29, 2017 3:20 pm
Karma: 10168
Contact:

Re: D&D 5e Tyranny of Dragons

#7 Post by brainbomb » Sat May 30, 2020 4:34 pm

I just wrapped up hoard of the dragon queen and we started rise of tiamat. yea its good stuff.

Minister of Silly Walks
Posts: 170
Joined: Wed Apr 29, 2020 1:43 pm
Location: UTC -4:00
Karma: 147
Contact:

Re: D&D 5e Tyranny of Dragons

#8 Post by Minister of Silly Walks » Sat May 30, 2020 5:05 pm

brainbomb wrote:
Sat May 30, 2020 4:34 pm
I just wrapped up hoard of the dragon queen and we started rise of tiamat. yea its good stuff.
Any advises? I started reading through HDQ, and we are gonna start playing sometime next week.

MerryBBuck
Gold Donator
Gold Donator
Posts: 56
Joined: Sat Feb 29, 2020 9:08 pm
Karma: 111
Contact:

Re: D&D 5e Tyranny of Dragons

#9 Post by MerryBBuck » Sat May 30, 2020 7:51 pm

HDQ is well organized for new DMs. Each chapter maps to one session, and it channels the characters through a linear story line. But read the whole chapter before each session, so you know what can happen for each encounter. For each important NPC, highlight or write down at least one memorable characteristic (like the way he talks, a tic, or something he carries); that will help you bring the NPC to life.

Minister of Silly Walks
Posts: 170
Joined: Wed Apr 29, 2020 1:43 pm
Location: UTC -4:00
Karma: 147
Contact:

Re: D&D 5e Tyranny of Dragons

#10 Post by Minister of Silly Walks » Sat May 30, 2020 8:30 pm

MerryBBuck wrote:
Sat May 30, 2020 7:51 pm
HDQ is well organized for new DMs. Each chapter maps to one session, and it channels the characters through a linear story line. But read the whole chapter before each session, so you know what can happen for each encounter. For each important NPC, highlight or write down at least one memorable characteristic (like the way he talks, a tic, or something he carries); that will help you bring the NPC to life.
Thanks! I deduced most of it already, but I didn't remember the tip about NPCs.

User avatar
brainbomb
Posts: 22961
Joined: Fri Sep 29, 2017 3:20 pm
Karma: 10168
Contact:

Re: D&D 5e Tyranny of Dragons

#11 Post by brainbomb » Sun May 31, 2020 6:01 am

Minister of Silly Walks wrote:
Sat May 30, 2020 5:05 pm
brainbomb wrote:
Sat May 30, 2020 4:34 pm
I just wrapped up hoard of the dragon queen and we started rise of tiamat. yea its good stuff.
Any advises? I started reading through HDQ, and we are gonna start playing sometime next week.
be willing to let the characters go off source material and find ways to create within faerun if they wanna really waste more time.

Minister of Silly Walks
Posts: 170
Joined: Wed Apr 29, 2020 1:43 pm
Location: UTC -4:00
Karma: 147
Contact:

Re: D&D 5e Tyranny of Dragons

#12 Post by Minister of Silly Walks » Sun May 31, 2020 6:55 pm

brainbomb wrote:
Sun May 31, 2020 6:01 am

be willing to let the characters go off source material and find ways to create within faerun if they wanna really waste more time.
But the adventure is made for characters of specific levels, isn't it? Earning several extra levels on side quests would unbalance the adventure itself.
Also, knowing my players, I would assume that if they do want to go off rails, they will rather join the Dragon Cult in destroying the world than go searching for a different quest altogether.

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: D&D 5e Tyranny of Dragons

#13 Post by Squigs44 » Sun May 31, 2020 7:06 pm

Minister of Silly Walks wrote:
Sun May 31, 2020 6:55 pm
brainbomb wrote:
Sun May 31, 2020 6:01 am

be willing to let the characters go off source material and find ways to create within faerun if they wanna really waste more time.
But the adventure is made for characters of specific levels, isn't it? Earning several extra levels on side quests would unbalance the adventure itself.
Also, knowing my players, I would assume that if they do want to go off rails, they will rather join the Dragon Cult in destroying the world than go searching for a different quest altogether.
If thats how they are going to have the most fun, then let them do that. As a DM, you have the difficult task of taking the players crazy unstructured goals and actions and fitting them within the structure of your campaign. That's what sets DnD apart from other games; its ability to shape itself to the players desires.

Minister of Silly Walks
Posts: 170
Joined: Wed Apr 29, 2020 1:43 pm
Location: UTC -4:00
Karma: 147
Contact:

Re: D&D 5e Tyranny of Dragons

#14 Post by Minister of Silly Walks » Sun May 31, 2020 7:38 pm

Squigs44 wrote:
Sun May 31, 2020 7:06 pm

If thats how they are going to have the most fun, then let them do that. As a DM, you have the difficult task of taking the players crazy unstructured goals and actions and fitting them within the structure of your campaign. That's what sets DnD apart from other games; its ability to shape itself to the players desires.
This would be interesting even for myself, it could be a mafia-style campaign or something.

There are three players in the group, of whom two always choose CE unless the character is pre-generated (even when I said that for drow, CE means "a normal part of drow civilization" and not "an omnicidal maniac"), and they always have the upper hand when it comes to voting on party's decisions. The remaining one, however, always chooses a good alignment of some sort, and given his character's backstory there must be either covert resistance to other party members or an elaborate Faustian justification for switching to evil (fitting for a warlock).

This time, though, one of the players delegated the task of creating a character to me, and because he only specified race and class I used the race's default alignment for his character, so for the first time there are two Lawful Goods in a party, and hopefully he will roleplay the character and not himself ;)

Post Reply

Who is online

Users browsing this forum: No registered users and 186 guests