Search found 53 matches

by Kremmen
Wed Mar 11, 2020 5:44 am
Forum: Announcements
Topic: The massive drop-out rates due to delays
Replies: 19
Views: 10672

Re: The massive drop-out rates due to delays

New record for me. Just finished a World game with 33 CDs.

That makes my 2020 average (excluding silly live game): 22.3
by Kremmen
Thu Mar 05, 2020 3:58 am
Forum: Announcements
Topic: The massive drop-out rates due to delays
Replies: 19
Views: 10672

Re: The massive drop-out rates due to delays

Claesar wrote:
Tue Mar 03, 2020 1:14 pm
You played only one game in 2019. Not a great sample size.
I was counting them by end date, which makes it two in 2019. They both had 7 CDs. (If you shift one of them back into 2018, it raises the 2018 average to 4.8.)

Doesn't much matter. The total sample is almost 30 games.
by Kremmen
Tue Mar 03, 2020 12:01 pm
Forum: Announcements
Topic: The massive drop-out rates due to delays
Replies: 19
Views: 10672

Re: The massive drop-out rates due to delays

I just did a quick check and they were averaging over 7 CD's a game since their inception. I'll take a look and see if that number went drastically up after the release of excused missed turns, but I'm not hearing any issue that isn't pretty easily solvable in game creation options. I've taken a lo...
by Kremmen
Mon Feb 03, 2020 6:57 pm
Forum: Announcements
Topic: The massive drop-out rates due to delays
Replies: 19
Views: 10672

Re: The massive drop-out rates due to delays

But having the game progress as normal with the number of CDs you mention breaks the game. It turns it into luck as to who benefits the most from the two missed turns. That really depends. Most CDs, in my experience, (I haven't run any stats on it) used to be from those in hopeless positions (say, ...
by Kremmen
Mon Feb 03, 2020 5:22 am
Forum: Announcements
Topic: The massive drop-out rates due to delays
Replies: 19
Views: 10672

Re: The massive drop-out rates due to delays

So you can 1. Make games unranked, so there's no point bet. 2. Make games with the hidden draw option so you can't see who isn't voting draw. Sounds like either of those would largely solve the issue described above. Though I did see in that game that 6 of the CD'ed people were banned, another 5 lo...
by Kremmen
Fri Jan 31, 2020 6:06 pm
Forum: Announcements
Topic: The massive drop-out rates due to delays
Replies: 19
Views: 10672

The massive drop-out rates due to delays

The excused missed turn system has made a mess of most World games I've been part of since. Even set to zero, the delays are off-putting and there is a snow-ball effect: One player after another drops out and more players get disenchanted and drop out. Even some of the replacements drop out. The ave...
by Kremmen
Thu Jan 09, 2020 2:24 pm
Forum: Announcements
Topic: Push notifications
Replies: 6
Views: 2988

Re: Push notifications

Is it feasible to add push notifications for mobile devices? I would be cool with email notifications too. Email would be best, as it works for all devices. The lack of notifications has a massive effect on the site, especially when there are big delays. (And there are big delays all the time becau...
by Kremmen
Tue Jul 23, 2019 2:31 pm
Forum: Diplomacy Advice
Topic: Luck Plays No Part in Diplomacy
Replies: 251
Views: 46098

Re: Luck Plays No Part in Diplomacy

First off, has anyone actually flipped a coin or used RNG to determine their moveset beyond maybe the first set of moves in a gunboat game? Interesting question. In gunboat, no, but I almost never play gunboat. Having played many hundreds of different board games, I've had discussions of this type ...
by Kremmen
Mon Jul 22, 2019 1:54 pm
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

e.g. one could have only kicks and extends for players who controlled more than two supply centers. Something like this may be worthwhile to look into as an option, as it apparently can work with the webdip code. That would certainly be a huge improvement. Especially in World games, players with <=...
by Kremmen
Mon Jul 22, 2019 8:30 am
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

After the change, are those 7+ SC positions more or less common, or about the same? Do you think this has biased your view on the change? The change is new and I usually only play a game or two at a time, so it'd take years to answer your first question with any accuracy. As for the second question...
by Kremmen
Mon Jul 22, 2019 7:12 am
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

Sure, so the problem is that you're pretending that new players couldn't and didn't come into games before and take over worse positions. That still used to happen (100,000+ times), it just used to happen for a more messed up position. That hasn't changed at all with the new system. What changes is...
by Kremmen
Mon Jul 22, 2019 3:52 am
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

games aren't impacted nearly as drastically when a replacement comes in as they take over a position that hasn't missed turns. Overall the stats and player feedback are showing the change as an overall win. When a newbie replacement comes in and does something random (as they do repeatedly, because...
by Kremmen
Sun Jul 21, 2019 4:58 pm
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

I don't know how to reconcile this for you. Your idea of what is fun and what isn't is yours and yours alone. My idea of fun is playing an unbroken game. 1) There will always be broken games. In one game I'm in (242303), two of the biggest countries just NMRd. One was replaced by an experienced pla...
by Kremmen
Tue Jul 16, 2019 1:20 pm
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

Claesar wrote:
Tue Jul 16, 2019 1:04 pm
Did you email the mods about this?
I did, but I don't know when they'll see it, so I commented here as well in case it was some new "feature" I'd missed.
by Kremmen
Tue Jul 16, 2019 12:42 pm
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

I don't know how to reconcile this for you. Your idea of what is fun and what isn't is yours and yours alone. My idea of fun is playing an unbroken game. If you think that, then you are simply ignoring the comments in games as people gripe about how much the delays suck. And now I'm in a game where...
by Kremmen
Sat Jul 06, 2019 10:44 am
Forum: Announcements
Topic: Excused Missed Turns is inefficient ?
Replies: 54
Views: 21137

Re: Excused Missed Turns is inefficient ?

but for now the prevailing thought is that delaying the game when a player is absent is a better result for the integrity of the game than allowing the turn to process without a power placing orders. How about the enjoyment of the game? You look forward to playing a turn each day (or whatever your ...
by Kremmen
Wed Jun 05, 2019 6:27 am
Forum: Announcements
Topic: Changed RR, Missed Turns, and Game Create
Replies: 107
Views: 77577

Re: Changed RR, Missed Turns, and Game Create

2) There are no automatic replacents. Someone has to physically press a button to decide to join. It stands to reason that means they're interested in entering orders for that country in its current position. Experience shows that reason (by your standards and mine) does not work here! Most of the ...
by Kremmen
Wed Apr 24, 2019 4:05 pm
Forum: Announcements
Topic: New Menu
Replies: 21
Views: 9612

Re: New Menu

I have two suggestions: 1) Search, Games, etc, used to be links, which meant you could right-click/open in new tab. Now, they aren't, so you can't. "click/move down list/right-click/open in new tab" is vastly more time-consuming. Can those go back to being links? 2) In game listings, "Join" and "Spe...
by Kremmen
Mon Apr 01, 2019 2:35 am
Forum: Announcements
Topic: Home Page Updates
Replies: 73
Views: 20641

Re: Home Page Updates

This is almost psychedelic. Every time I refresh the home page, all of the colour bars on my finished game statuses change. I need to stop just sitting here clicking refresh and hoping to see a pattern! :-) btw, probably unrelated, but the last map on this game has no colour on any regions, so you c...
by Kremmen
Sat Mar 30, 2019 11:18 am
Forum: Announcements
Topic: Development Feedback
Replies: 98
Views: 41823

Re: Development Feedback

Wouldn't your browser cache accomplish the exact same thing? No, not really. Browsers tend to re-fetch files unnecessarily a great deal of the time. (esp. images, javascript, css) A proxy can be set to just serve those files to the client regardless of the expiry times set by the client or the part...