Spring, 1901: Good luck everyone | |
Autumn, 1901: Please - let's get everyone to get orders in. I hate a game full of NMRs, and even though I did one myself, I don't want to see this whole game messed up like that. Thanks! | |
Autumn, 1901: Please - let's get everyone to get orders in. I hate a game full of NMRs, and even though I did one myself, I don't want to see this whole game messed up like that. Thanks! | |
Autumn, 1901: Dont Be upset! Thing that today is a special day and all have to spend the whole time with our families ! So MERRY CHRISTMASH to everyone and HAPPY NEW YEAR! |
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Autumn, 1901: Still, a game starting with NMRs is a bit skewed from the get-go. Don't mind me, I'm just disappointed none of my neighbours NMR'd :P |
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Autumn, 1901: mmmm..... i see you have a very very big problem!!! | |
Spring, 1902: Have fun in Alsace-Lorraine! | |
Spring, 1902: Having loads of it, mon ami. | |
Autumn, 1902: Germany is officially out. S'pose we'll get a replacement? Or do y'all want to keep going as is? | |
Autumn, 1902: Germany is officially out. S'pose we'll get a replacement? Or do y'all want to keep going as is? | |
Autumn, 1902: The problem is, as always, that by the time a replacement arrives, Germany will be in so deep shit, that it will be unplayable. I suppose we could revolutionize the whole thing and agree to let Germany keep two SCs until a replaement arrives, but that could create artificial power imbalances. What do you say? |
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Autumn, 1902: It's always crappy when this kind of thing happens, but it is part of the game. How to deal with this type of situation is detailed in the rules as far back as I can remember (I'm talking about the paper rules from the actual board game.) If we want to talk about historical realism just think of Russia in 1917 and what kind of mess that made for its allies. Also, I'm not just saying this because I'm in a great position. | |
Autumn, 1902: Please elaborate on what the rules say, and how it applies to webDiplomacy. | |
Autumn, 1902: I'll have to dig them out of my basement,lol. From what I understand/remember is that when a power falls into Civil Disorder (failing to submit orders) all units are automatically entered as holds. When builds turns occur the furthest unit from home territories is destroyed. This seems to be the method of webDiplomacy as well. I'll let you know when I find my paper rules. I've had them for almost twenty-five years. | |
Autumn, 1902: oops! units are removed only when called for with loss of supply centres. I found this site with all the editions of the rules going back to the 50's http://www.diplom.org/~diparch/diplomacy_rules.htm |
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Autumn, 1902: Ah, I thought you were talking about some solution about replacing the player, heh. So, let's look for a subtitute. I am not at home right now, can someone do it? | |
Autumn, 1902: I'm too new to this site to help much. And now we're up to TWO in CD. Oh, well. It'll make life in the Balkans entertaining. ;:-) | |
Autumn, 1902: What is Happening? that game is full off lost people.. | |
Autumn, 1902: It's like we're playing Mafia: each night we find someone murdered. | |
Spring, 1903: xaxaxaxaxxaxa | |
Autumn, 1903: Here comes the storm... | |
Autumn, 1904: Interesting. Very interesting. | |
Autumn, 1904: c'mon austria! | |
Spring, 1905: Oh, I'm still here.... ;:-) | |
Autumn, 1905: crap I missed moves | |
Autumn, 1908: Got our draw, it seems. | |
just need Austria | |
Austria, draw? | |
I suppose they plan to win. | |
Sorry - didn't get the message from anyone. Draw it is! Nice playing with y'all! |
Russia |
Dimmis
(379
![]()
Drawn. Bet: 50
![]() ![]() 15 supply-centers, 15 units | ||
France |
NamelessOne
(273
![]()
Drawn. Bet: 50
![]() ![]() 12 supply-centers, 12 units | ||
England |
ogre
(137
![]()
Drawn. Bet: 50
![]() ![]() 4 supply-centers, 4 units | ||
Italy |
Dythor
(116
![]()
Drawn. Bet: 50
![]() ![]() 2 supply-centers, 2 units | ||
Austria |
ffeineandsugar
(100
![]()
Drawn. Bet: 50
![]() ![]() 1 supply-centers, 1 units | ||
Germany |
noremac17
(100
![]()
Defeated. Bet: 50
![]() | ||
Turkey |
tdgs
(100
![]()
Defeated. Bet: 50
![]() |