Finished: 01 PM Thu 23 Jan 20 UTC
Private A Joyous Introduction
1 day, 12 hours /phase
Pot: 35 D - Spring, 1907, Finished
Classic, Draw-Size Scoring
3 excused missed turn
Game drawn
28 Dec 19 UTC Spring, 1903: I hope everyone did have an wonderfull Christmas! :)
28 Dec 19 UTC Spring, 1903: I think if everyone votes for unpause the game may continue.
28 Dec 19 UTC Spring, 1903: Yes it will
28 Dec 19 UTC Spring, 1903: Just waiting on the Turk
28 Dec 19 UTC Spring, 1903: Wait no more
28 Dec 19 UTC Autumn, 1903: WOOHOO
29 Dec 19 UTC Autumn, 1903: Sorry, I'm still a little slow with this whole thing, will there be recruitment/
disbanding next turn?
30 Dec 19 UTC Autumn, 1903: Ah shoot, no real time for diplomacy this phase for me.
30 Dec 19 UTC Autumn, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
30 Dec 19 UTC Autumn, 1903: Whoops. That's my bad everyone, hehe.
30 Dec 19 UTC Autumn, 1903: Since we've gone through the time for this already, can we ready up and jump to the next turn soon?
30 Dec 19 UTC Autumn, 1903: Sorry, I'd sooner not. A bit busy day today, and I want time to post something up here :)
30 Dec 19 UTC Autumn, 1903: Oh, my bad. I thought you had just forgotten to save.
31 Dec 19 UTC Autumn, 1903: Alrighty alrighty. I'm writing this about 30 minutes before phase end, so let me hope I have enough time.

Grades for this year's moves!

Germany: A

I really like the move to take Sweden here. That Russian fleet would have always been a threat to you. However, it can't be force disbanded, which is an issue. Keeping it stuck in GoB or Livonia is a good stab though. But you got England on your side, managed to get into Burgundy, and got England to try and move out of Holland. All good things. A good year strategically and diplomatically.

Turkey: A-

Yeah, it's a good year for Turkey. Austria is gone. Italy is weak, and Russia isn't really a threat. Two builds for Turkey. But you're essentially on autopilot now, because I haven't heard a peep from you :p This is the danger of Turkey folks. At any moment they could explode into a monster.

England: B+

Nice job with the Russian moves and convincing Germany to stab his ally. You were really stuck in a position and found a way to navigate through it all! Good job. However, the French predicted your move and made a counter into Belgium. Honestly, it might be a little tough for you to retain Belgium. You got to work hard to keep Germany from getting greedy.

Russia: B

I like the moves in the south. Tactically sound. You help your ally, whose conflict with Italy will give you the leverage you need to grow further in the region. However, you were unable to keep Germany on your side. Through some constant press and close relationships, I think you could have gotten Germany to take Holland along with France taking Belgium...that would've really knocked the English down and disbanded that Finland army that's bothering you. The failure to do that really spells the end to your power in the north, as StP will surely fall next phase. The mistake, I think, was not disbanding the GoB fleet. You would've had the ability to rebuild it as an army. Now you're going to be stuck with a fleet up there that won't really be of much use.

Italy: C+

What are you doing man, going back and forth with the army. No real ally other than a desperate hope of Russia. The failure of Austria here really has doomed you.

France: C+

The grade is because every one of your neighbors attacked you. That shows you need to talk more! There's plans you could have formed with Germany. Leverage you could've used on English. A bargain to be struck with Italy. Get at it! Your natural defensive position will buy you time. However, I'm sure you're feeling the effects now of being a one fleet France? The most deadly of your enemies will attack by water. Keep talking. There's a lot of fight left for you in this game.

Austria: D

Try to fight everyone and you lose quickly. Some diplomatic work can and could have saved you. What you do in situations like this is give as much of your territory as possible to one power, to make sure the others lose out. What's happened is roughly an even split. You don't want your opposing alliances to be stable like that. Feel more comfortable threatening others. Be more imaginative in your proposals, and you will find more success.
01 Jan 20 UTC Autumn, 1903: HAPPY NEW YEAR EVERYONE!
01 Jan 20 UTC Autumn, 1903: Happy New Year (from Oz!)
01 Jan 20 UTC Autumn, 1903: And me from Holland :)
01 Jan 20 UTC Autumn, 1903: Hello from a decade ago! (from the US)
01 Jan 20 UTC Autumn, 1903: Wow... I haven't talked to you since last year!!!
01 Jan 20 UTC Autumn, 1903: WOW
01 Jan 20 UTC Autumn, 1903: I feel like an time traveler now, i can speak with people from another decade!
01 Jan 20 UTC Autumn, 1903: Warn them about the meteorite!
01 Jan 20 UTC Autumn, 1903: Omg yes
01 Jan 20 UTC Autumn, 1903: METEORITE INCOMING, WE ARE AL GONNA DIE!!
01 Jan 20 UTC Autumn, 1903: Again?????
01 Jan 20 UTC Autumn, 1903: YES! TAKE YOUR SPACESHIP AND GO TO ANOTHER PLANET! QUICK!!
01 Jan 20 UTC Autumn, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
01 Jan 20 UTC Autumn, 1903: Sorry about that, had a lot on my plate last 2 days
05 Jan 20 UTC Spring, 1904: Good luck everyone.. It was a good time playing with y'all!
05 Jan 20 UTC Spring, 1904: Thanks Mike, was good playing with you too. Until next game!
05 Jan 20 UTC Spring, 1904: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
06 Jan 20 UTC Spring, 1904: Good luck in future games Mike, good game!
06 Jan 20 UTC Spring, 1904: Thanks.
08 Jan 20 UTC Autumn, 1904: So, what lessons do we have here from these past few turns?

Breaking coalitions is hard work. Extremely hard work. And you need to be sending a lot of press out to do it. Not just press to the people who are attacking you, but the people who *aren't* attacking you.

Your press should not just be "Please don't attack me. What can I offer you to not attack me?" You should construct an argument and, like a court trial, convince the other player that attacking is not in their best interests.

The best way to do this is to give asymmetric advantages to a player in order to convince the others to back off. Russia attempted this with their builds and disbands. Unfortunately, this backfired. How so?

First off, Russia's disbands were highly aggressive towards England. While no doubt England recognized that he has nothing more to gain from attacking Russia, he's in a bind. Because what else is Russia to do with those fleets? They aren't going anywhere and can't be used for anything else.

Had Russia more strategically disbanded the Barents fleet, the opportunity may have arisen to convert the English to their side. As it is, Germany is deliciously open for a stab.

But why didn't Germany hold off on attacking Russia? Well, although Germany stands to gain the second least from attacking Russia, they can be reasonably comfortable with the fact that the biggest winners (Italy and Turkey) will soon be fighting each other and not bothering them. So Germany was always going to be an unlikely convert.

And as I've stated to Russia in private, had the disbands gone a different way and those fleets disbanded, I would have gladly joined their defense against Turkey to the south. However, in keeping those fleets Russia (wrongly, in my opinion) chose to fight in the north and toss the south to Turkey. Having no realistic way of opposing Turkey by myself, I grabbed Budapest.

Especially as Russia, you have to carefully consider if a theater is worth fighting for anymore. Sometimes once you lose an area of your territory, its best to not even bother and try to get it back. Sometimes its better to take the loss and retreat to fight another day. EG could have been stopped fairly easily at Moscow and Warsaw.

As for Francce, that's somewhat of a different problem. No doubt France's bad turn all stemmed from the assumption that I would bounce them in Piedmont. Otherwise they would not have lost Brest and Marseilles....also, France...why didn't you build in Paris this past season? Such was something you could have used in negotiations with myself or Germany.

Now, France must choose who to kick out and where to concentrate. It is possible to take back 2 of your three lost centers. Be strategic and talk!!!

The biggest failures in this game come when people stop talking. I know I haven't been all that active the past few days, but keep chatting! Pester me. England, I feel like I haven't heard from you in ages.
08 Jan 20 UTC Autumn, 1904: (also, France, the assumption that I would move to Piedmont was not a bad one. Don't beat yourself up on those moves.)
08 Jan 20 UTC Autumn, 1904: I was intending to hold best and Mars with a double bounce in Gas, but I edited my orders to bounce in Piedmont right before the time ran out without considering my other orders properly
08 Jan 20 UTC Autumn, 1904: Not building in Paris was a mistake, I was blindly focusing on trying to get a fleet
11 Jan 20 UTC Spring, 1905: Sorry all, not much time to conduct press today. I do like Russia's disband choice though. Very aggressive, especially if paired with Turkish support!
13 Jan 20 UTC Autumn, 1905: Nice jobs to both Russia and France this year!
13 Jan 20 UTC Autumn, 1905: Russia wind the raider of the century award
13 Jan 20 UTC Autumn, 1905: Or wins... Smh
14 Jan 20 UTC Autumn, 1905: Just flip over to an austrian flag and rally the populace
20 Jan 20 UTC GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
21 Jan 20 UTC GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
21 Jan 20 UTC Hey guys. Since darg is leaving the site, I'm gonna put my draw vote in.
22 Jan 20 UTC Ah well, GG everyone. It was great playing with all of you.
22 Jan 20 UTC I just hope everyone learned something from this :) The new players showed tremendous growth across the course of the game.
22 Jan 20 UTC GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
22 Jan 20 UTC Well rip Germany lol
22 Jan 20 UTC Thank you for a nice game!

Start Backward Open large map Forward End

Turkey
dargorygel (541 D Mod (G))
Drawn. Bet: 5 D, won: 7 D
9 supply-centers, 9 units
Italy
goldfinger0303 (3150 D Mod)
Drawn. Bet: 5 D, won: 7 D
7 supply-centers, 7 units
France
Bazz (102 D)
Drawn. Bet: 5 D, won: 7 D
5 supply-centers, 5 units
England
tobieee911 (97 D (S))
Drawn. Bet: 5 D, won: 7 D
4 supply-centers, 4 units
Russia
Varulv (102 D)
Drawn. Bet: 5 D, won: 7 D
1 supply-centers, 1 units
Germany
Kitsune (100 D)
Resigned. Bet: 5 D
8 supply-centers, 8 units
Austria
Mike213 (100 D)
Defeated. Bet: 5 D
Civil Disorders
Kitsune (100 D)Germany (Spring, 1907) with 8 centres.
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