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Finished: 08 AM Sun 18 Aug 19 UTC
test2-2
1 day /phase
Pot: 35 D - Autumn, 1906, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game won by borborygmus (282 D)
24 Jul 19 UTC Spring, 1901: Hello everyone! I come in peace ;-)

I am new to Webdiplomacy. Could you help me with a bit of admin please?

1. If I enter orders and click “save”, but don’t click “ready” before the deadline, will that result in a missed turn or will my saved orders be used?

2. What are the “votes” buttons below the orders used for?

Thanks!

Your Ottoman friend
24 Jul 19 UTC Spring, 1901: I'm actually new to this game too but I did a little digging into the rules and came to the conclusion that

1. Your saved orders won't be used.

2. The votes buttons below the map are most likely for when there are fewer people in the game. The players can vote to end the game in a draw assuming there likely won't be a clear winner. I don't know what the pause and cancel buttons do.

I'm sorry I'm not able to give very clear advice because I've only ever played in real life. You should probably help from a different player. You can tell who's played before by the amount of tokens they have. If they have 95 it means this is likely their first game. If they have more or less you know they have played before. Good luck! I hope you get the answers to your questions and if you find out what the pause and cancel buttons do could you let me know?
25 Jul 19 UTC Spring, 1901: Hi Turkey, I’m not super experienced either, but I do know the function of the buttons.
Draw: When an alliance is going well and the members do not want to risk stabbing each other, they can call a draw. Draws are usually made between two or three powers and they press the button once, together, they possess all the supply centres.
Pause: If for some reason you aren’t able to play for a long amount of time, you can press the pause button to pause the game so you’re not penalised or removed from the game for missing phases.
Cancel: If the game is dysfunctional for some reason you can vote to cancel it.
Hope that helps:)
25 Jul 19 UTC Spring, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
25 Jul 19 UTC Spring, 1901: Moderator: (Claesar): Fortunately I found this game. All answers are (partially) incorrect :-D

Let me explain.
25 Jul 19 UTC Spring, 1901: Moderator: (Claesar): When the deadline hits, your Saved/Ready orders are used. However, if all players press Ready before the deadline timer hits 0, the turn is processed prematurely with all Readied orders. So I recommend always saving orders asap. Press Ready when you're certain and want the game to advance faster if possible.
25 Jul 19 UTC Spring, 1901: Thanks:)
25 Jul 19 UTC Spring, 1901: Moderator: (Claesar): The voting buttons are a suggestion to the other players to do just that. If everyone votes for the same option, it's carried out immediately.

Draw: The game ends in a draw. All players left alive share in the pot according to the scoring system. Since you've chosen Draw-Size Scoring, all players share equally.

Cancel: The game is removed from your records and won't count towards scoring. All bets are refunded. I wouldn't recommend.

Pause: If you need a pause and can get everyone to agree to press this button, the game will pause. Until everyone presses Unpause, or we moderators intervene. A better/faster way to get a pause is to email us webdipmod@gmail.com. You could also use the emergency pause feature (but only for actual emergencies!).
25 Jul 19 UTC Spring, 1901: Moderator: (Claesar): I'm replacing Austria and England here as I don't expect they'll return.
25 Jul 19 UTC Spring, 1901: Moderator: (Claesar): Lastly, if anyone here is in this game with a real-life friend, please email webdipmod@gmail.com

Have fun all!
25 Jul 19 UTC Spring, 1901: Many thanks! Very helpful.
25 Jul 19 UTC Spring, 1901: Thank you so much, this helps a lot.
29 Jul 19 UTC Spring, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
29 Jul 19 UTC Spring, 1902: Hello folks. Believe it or not, this was the only diplomacy game with a missing player that I could join. England is in a pretty strong position and I didnt realize it was a test until I kooned amd saw the nname
29 Jul 19 UTC Spring, 1902: *Joined I mean
29 Jul 19 UTC Spring, 1902: Anyway Ive been playing Diplomacy for a decade and Id be happy help anyone with anyone with any questions.
29 Jul 19 UTC Spring, 1902: Thanks England:)
01 Aug 19 UTC Autumn, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
01 Aug 19 UTC Autumn, 1902: Well that was annoying. What happens now? Do we have to wait until someone else takes over Austria? Have they already?
01 Aug 19 UTC Autumn, 1902: What would happen if no one took over the AWOL country?
01 Aug 19 UTC Autumn, 1902: Fortunately, Austria was replaced quickly by an experienced player. If no one joins the game, or if your game is lassword locked and you dont invite anyone to be a replacement, that nation enters "civil disorder" usually called CD. In CD, units always hold. They never build or retreat. If a destroy is mandated from the loss of a supply center, the game picks a unit farthest from the home centers. In the case of a tie, I believe its random which unit is destroyed. CD units CAN be supported to hols by active players trying to use them as a wall. They can theoretically be supported to attack, but that support won't correspond because CD units never attack. It is legal, and encouraged, to advertise for a replacement player in the webdip forums or anywhere else online, or in person, as long as you don't collude with the replacement.
01 Aug 19 UTC Autumn, 1902: I believe CD nations can survive a draw and even win a game, under unlikely corcumstances.
01 Aug 19 UTC Autumn, 1902: Oh and people who replace CDs dont have to bet any (D) points. So if you're looking to raise your total, joining CDs is a risk free way to do it. Granted, CDs are usually bad positions, like Austria. But when I joined as England, it was a strong position. And you've got nothing to lose by helping other people finish their games.
01 Aug 19 UTC Autumn, 1902: Thank you for the comprehensive reply England!
03 Aug 19 UTC Autumn, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
05 Aug 19 UTC Spring, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
05 Aug 19 UTC Spring, 1903: Sorry guys, my bad
12 Aug 19 UTC Autumn, 1905: The free Russian fleet will survive!
13 Aug 19 UTC Autumn, 1905: Looks like Sweden might be open :-)
13 Aug 19 UTC Autumn, 1905: The free Russian fleet is dead. :(
14 Aug 19 UTC Autumn, 1905: Thanks for the game guys! Gg
15 Aug 19 UTC Spring, 1906: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
16 Aug 19 UTC Thanks Germany!
17 Aug 19 UTC No worries Turkey:)

Start Backward Open large map Forward End

Turkey
borborygmus (282 D)
Won. Bet: 5 D, won: 35 D
19 supply-centers, 16 units
England
FiftyFifty (107 D)
Survived. Bet: 0 D
12 supply-centers, 11 units
France
NikNet (100 D)
Survived. Bet: 5 D
2 supply-centers, 3 units
Italy
The Spence (100 D)
Survived. Bet: 5 D
1 supply-centers, 4 units
Austria
Acgv (326 D)
Defeated. Bet: 0 D
Germany
The_Count (125 D)
Defeated. Bet: 5 D
Russia
DeadHumerus (100 D)
Defeated. Bet: 5 D
Civil Disorders
DanTheMan10 (25 D)England (Spring, 1902) with 5 centres.
subliun (100 D)England (Spring, 1901) with 3 centres.
zdbarnett (100 D)Austria (Spring, 1901) with 3 centres.
Banana64 (100 D)Austria (Autumn, 1902) with 4 centres.
Archive: Orders - Maps - Messages