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Finished: 01 AM Mon 11 Jun 18 UTC
I Thought We Were Friends
1 day /phase
Pot: 140 D - Spring, 1907, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game drawn
15 May 18 UTC Spring, 1901: “I thought we were friends?” #friendzone
21 May 18 UTC Autumn, 1902: GameMaster: Tacticalgeek was banned: Confidential. The time until the next phase has been extended by one phase length to give an opportunity to replace the player.
Remember to finalize your orders if you don't want to wait, so the game isn't held up unnecessarily!
22 May 18 UTC Autumn, 1902: Can we all vote to unpause the game?
22 May 18 UTC Autumn, 1902: yea
26 May 18 UTC Autumn, 1902: Moderator: (ghug): As our phishing investigation has concluded, this game is being unpaused. I've reset the phase to give you time to get back up to speed, but feel free to ready up before then.

If you have any questions or concerns, address them to, and remember to be careful both here and elsewhere on the internet with your private info.

-webDiplomacy Administrator
01 Jun 18 UTC Spring, 1904: Russia/Austria if you save me I'll promise not to attack you.
01 Jun 18 UTC Spring, 1904: This claim is almost as logical as 'if we kill you, you certainly won't attack us'.
01 Jun 18 UTC Spring, 1904: I cant say that I blame you for trying Turkey
02 Jun 18 UTC Spring, 1904: Exactly England. It's ironclad logic, really. That's why they should listen to it.
02 Jun 18 UTC Spring, 1904: And thank you Russia. I owed it to my people to try.
02 Jun 18 UTC Spring, 1904: Your people will do well under Russian dictatorship. This much I can promise you
02 Jun 18 UTC Spring, 1904: Gulag
02 Jun 18 UTC Spring, 1904: Germany cant you ready up that retreat?
02 Jun 18 UTC Spring, 1904: Ops, sorry
03 Jun 18 UTC Autumn, 1904: Austria controls more of the.lamd than you do. Should they be worried by that statement?
03 Jun 18 UTC Autumn, 1904: *my land
04 Jun 18 UTC Autumn, 1904: Germany you are killing the game flow
04 Jun 18 UTC Autumn, 1904: I'm sorry, but it is 1 day/phase, I think that you could forgive me if I don't put ready immediately
04 Jun 18 UTC Autumn, 1904: From the perspective of a person who has spent some time already here, and please take it as my personal point of view. The phase length of 1 day is essentially the maximum amount of time allocated. We're an international community, which means people are joining from all corners of the world. A moderate phase, such as this one here, gives an opportunity for us to conduct diplomacy comfortably without the need for setting up alarm clocks in the middle of the night. I however always understand it as a maximum given, which, if not necessary, can be shortened. Sure, if there is some extensive diplomacy going on, use the whole length, but if it's your own retreat move that doesn't require any form of consultation, especially in the situation that there is just one single province available to accommodate the unit, be a bro and ready the orders.
04 Jun 18 UTC Autumn, 1904: Thanks England. I’m not trying to be pushy. I agree if you only have one place to retreat to then you shouldn’t take up the entire 1 day phase. And at this stage of the game it normally tends to go a lot faster
04 Jun 18 UTC Autumn, 1904: Ok, you are right. Probably I'm not giving the needed attention to this game, because I really didn't notice that all of you readied up, but usually I don't ready my moves. I'll try to do that by now
04 Jun 18 UTC Autumn, 1904: I didn't mean to venture into the waters of an interpersonal finger-pointing exercise, just sharing my observations.
I take it as a part of etiquette. But it tends to be a rule that losing players purposefully linger with their orders, what imo, is counterproductive, as the other players desire the removal of such an obstructive player even more passionately.
08 Jun 18 UTC Autumn, 1906: France: if you're even remotely thinking of playing Diplomacy, here or anywhere else, mate, you have to talk to people. Nobody - I repeat, NOBODY is going to work with you if you're too keyboard-shy; even a meaningless 'good plan!' or 'will do' will do.

Austria: you should have tried for a win, France was standing all naked and willing to be taken. Even if you fail, you always can tell yourself that you have tried, what gives far more satisfaction. If there is a chance, take it! With 10 centres, the worst can happen is you end up with fewer centres and fewer points. I think this is a general piece of advice.

Russia: kudos for your loyalty! I watched a BBC programme on WWII; there was an interview with the hitherto Minister of Foreign Affairs of Italy talking about them crossing the floor in 1944, and I remembered his words:

'Betraying an ally isn't noble, but it happens, it happens'. Perhaps worth remembering.

I'm not saying that stabbing France would have been advantageous - I was trying to rock the boat between you two in order to survive, but if a chance arises, stab, like Austria ;-)

I hope you're all going to stay on our site. See you in some other matches, we have a LOT of unfinished business from here! Cheers.
08 Jun 18 UTC Autumn, 1906: Very well said England. Those words will stick with me in future games. I hope to see you then
08 Jun 18 UTC Autumn, 1906: Really Germany?
08 Jun 18 UTC Autumn, 1906: Real men hit the 'draw' button. Hesitation is for the weak!
09 Jun 18 UTC Autumn, 1906: Ahah I tried
09 Jun 18 UTC Autumn, 1906: Gg France, Russia and Austria

Start Backward Open large map Forward End

DarkWaffle (163 D)
Drawn. Bet: 20 D, won: 47 D
13 supply-centers, 13 units
Locke- (1285 D)
Drawn. Bet: 20 D, won: 47 D
11 supply-centers, 11 units
Studentx (147 D)
Drawn. Bet: 20 D, won: 47 D
10 supply-centers, 10 units
Szpoti (1446 D Mod)
Defeated. Bet: 20 D
Defeated. Bet: 0 D
K1ng (191 D)
Defeated. Bet: 20 D
JRoz (84 D)
Defeated. Bet: 20 D
Civil Disorders
Tacticalgeek (87 D X)Turkey (Autumn, 1902) with 3 centres.
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