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Finished: 07 PM Sat 18 Jun 16 UTC
Private World War 1 II: Electric Boogaloo
2 days /phase
Pot: 70 D - Spring, 1905, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game drawn
18 May 16 UTC Spring, 1901: So where do the risk cards pop up? Can I trade in yet?
18 May 16 UTC Spring, 1901: for reference: https://gist.github.com/anonymous/b5dab741c564a03cf9cfdf5a17aade30
18 May 16 UTC Spring, 1901: when do we roll for initiative?
18 May 16 UTC Spring, 1901: I want to play TI and GoT so bad lol
18 May 16 UTC Spring, 1901: Anybody got sheep to trade for wood
18 May 16 UTC Spring, 1901: Can I play as the Nomads?
18 May 16 UTC Spring, 1901: where is Austria and Germany?
19 May 16 UTC Spring, 1901: where *are* austria and germany
19 May 16 UTC Spring, 1901: that would have been funnier if you were Germany and this was WW2
21 May 16 UTC Autumn, 1901: guys just relax
21 May 16 UTC Autumn, 1901: too much tension here
23 May 16 UTC Autumn, 1901: how do I send a gif here?
29 May 16 UTC Autumn, 1902: a/s/l?
07 Jun 16 UTC Autumn, 1903: apparently I don't have the time to play, as I keep missing my turn ffs
07 Jun 16 UTC Spring, 1904: Despite my desire to begin the slow, grinding process of stamping out the Russian threat, it's probably best to consider drafting up a new game.
07 Jun 16 UTC Spring, 1904: nah, I thought I missed my turn to build, but I'm good.
07 Jun 16 UTC Spring, 1904: Death to Russia it is
07 Jun 16 UTC Spring, 1904: I still would rather draw but that's just me
07 Jun 16 UTC Spring, 1904: I mean, we don't even have a German player anymore. Plus Austria has only spoken to Will all game. So it's like we're playing that couple that plays board games together and will always team up.
07 Jun 16 UTC Spring, 1904: Alright fine. Who among us would play a more legit game though?
07 Jun 16 UTC Spring, 1904: I don't have a lot of options. Could ask some people.

On a side note, if we don't draw, then continue with plan A, kill Russia
08 Jun 16 UTC Spring, 1904: I think we could do a game with a longer time per turn.
08 Jun 16 UTC Spring, 1904: Longer makes it worse in my opinion though. You don't think about it. If it's a 24 hour game, you feel an urge to check it more often. It makes you commit to the game you know? That's my opinion anyways. My biggest complaint though is lack of attention and some players only messaging one person in a game that is supposed to be all about talking and making deals
08 Jun 16 UTC Spring, 1904: longer I think would be better if people were engaged though. We're all busy adults so you might not be able to effectively communicate without at least a few days per turn. I'm thinking 3 days with one day to start a conversation, one day to debate and another to hammer out plan details.
09 Jun 16 UTC Spring, 1904: I for one vote that we learn to accept and appreciate our Russian overlords. But yeah, 24 hours is too short IMO -- 2 days is a good sweet spot for me

Start Backward Open large map Forward End

England
Dreed492 (113 D)
Drawn. Bet: 10 D, won: 23 D
7 supply-centers, 7 units
Italy
Titanfan1717 (158 D)
Drawn. Bet: 10 D, won: 23 D
5 supply-centers, 5 units
Austria
Woddlesworth (117 D)
Drawn. Bet: 10 D, won: 23 D
3 supply-centers, 2 units
Russia
wgreenberg (100 D)
Resigned. Bet: 10 D
7 supply-centers, 7 units
France
beane (100 D)
Resigned. Bet: 10 D
6 supply-centers, 6 units
Turkey
Resigned. Bet: 10 D
5 supply-centers, 5 units
Germany
lanin (100 D)
Resigned. Bet: 10 D
1 supply-centers, 1 units
Civil Disorders
wgreenberg (100 D)Russia (Spring, 1905) with 7 centres.
beane (100 D)France (Spring, 1905) with 6 centres.
normalhumanplayer02 (100 D)Turkey (Spring, 1905) with 5 centres.
lanin (100 D)Germany (Autumn, 1903) with 3 centres.
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