Finished: 07 AM Thu 11 Sep 14 UTC
Featured Private Your Move, Chief
1 day, 12 hours /phase
Pot: 10500 D - Spring, 1910, Finished
Classic, No messaging, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game drawn
09 Sep 14 UTC Quite a fun game.
My eastern blitz panned out rather well.
gg, all
09 Sep 14 UTC Quite a game. Hope I didn't leave anyone impoverished. Would have loved to see some commentary on the moves afterward. Well done to France and Germany establishing the stalemate line--although if France had kept the pressure on Germany I would have been happy to draw two ways.
09 Sep 14 UTC Definitely an honor to play with y'all!
09 Sep 14 UTC I'm all for EoGs, I have plenty to share (that will hopefully be critiqued by gunboaters) and am curious what others were thinking...
09 Sep 14 UTC I am pretty busy and won't be able to write up an extensive EOG. I am able to answer some questions and/or comment here and there.
09 Sep 14 UTC First part of the game was spent trying to consolidate gains in Sweden and Belgium and encouraging conflict between France and England. When I hit 7 center, I feared England would flip on me and so bounced in the North. 1903 was the critical year for me. Potentially hostile French and English combo made holding Belgium a questionable prospect. Austria's destruction and the emergence of strong Russia compounded this. Decided to use the Belgium center while I could to try and cripple Russia. This panned out for me, especially with continued conflict between England and France.
09 Sep 14 UTC Gg all. Very happy to hang around and make it to the draw with the way this one started out. England was hellbent on all out war from the get go, but fortunately I was able to repel him at all turns and eventually turn the tables on him. As for the stalemate lines, I was way too far behind Italy to risk continuing the attack on Germany.
09 Sep 14 UTC Okay, suppose those interested can just chat here. For me, it all came down to Spring 1903. For some reason I convinced myself that Austria's only option was to send Trieste to Budapest, in an attempt to defend Serbia, since he could not defend Trieste from Italy. I then debated about whether Gal or Sev should support the other to Rum, merely as how it would look to Italy and Turkey, since I assumed Bud's support of Rum to Serb would be cut. From my point of view, I also assumed both Italy and Turkey would want to ally with me against the other, since Italy had just stabbed Austria, and the two of them would need to fight over the sea, if they were thinking long-term. Anyway, since Turkey was more than happy to camp out in Black Sea since Fall 1901, I wanted to signal to Italy that I wanted to ally with him against Turkey, and I felt ordering Gal to Rum would signal to Italy I was not planning to attack Italy, again, all under the assumption that I would not actually take Serbia and thus not actually move Gal to Rum...

With hindsight, it appeared that both Italy and Turkey could not care less about allying with me, that they were both much more thinking about the here and now rather than the future, and just looking to grab as many centers as possible as quickly as possible. This is how I view most gunboaters and their strategy, self-centered play with no concept of team work, right or wrong (clearly to all gunboaters being dead wrong, I know!), and it is a mindset I can't find it in myself to embrace very well (which obviously means I just don't understand how to play gunboat yet, but I am actually trying a bit, which is why I am looking for a bit of feedback, even though I still find it appropriate to insult gunboaters every chance I get! ;-) )... I understand that if Italy saw Turkey and me/Russia fighting, then Italy would absolutely just keep pushing for centers, that's a great long-term strategy. I also understand that if Turkey thinks I am against Turkey, or even if Turkey thinks his mere presence in Black Sea may have offended me/Russia, that he would then need to plan as if I was at war with him (which I was since I screwed myself in the north and my only play left was to take Turkey down with me, as I saw it), which also makes Turkey's game plan of attacking me a very good long-term plan, or at least I gave him no other option...

So, I suppose I'm mostly curious as to what Turkey was thinking, as well as what feedback "veteran" gunboaters would be so kind to pass my way in spite of my resistance to embrace gunboat *and* veteran gunboaters to date... But I'm working on it, I may be somewhat of a convert one day soon!!

Start Backward Open large map Forward End

Dunecat (5899 D)
Drawn. Bet: 1500 D, won: 3500 D
14 supply-centers, 14 units
Barn3tt (41969 D)
Drawn. Bet: 1500 D, won: 3500 D
11 supply-centers, 11 units
Yaleunc (11052 D (B))
Drawn. Bet: 1500 D, won: 3500 D
9 supply-centers, 9 units
guak (3381 D)
Defeated. Bet: 1500 D
The Czech (41675 D (S))
Defeated. Bet: 1500 D
Partysane (10754 D (B))
Defeated. Bet: 1500 D
MadMarx (36299 D (G))
Defeated. Bet: 1500 D
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