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Finished: 12 PM Thu 05 Jun 14 UTC
Take Three-2
4 days /phase
Pot: 118 D - Autumn, 1906, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by rojimy1123 (597 D)

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Chat archive


19 Mar 14 UTC Spring, 1901: Welcome to the game everyone. Since some of you are new to the game, I feel the need to set some ground rules. You can ask any question about game mechanics in the global press area. I'm sure someone will be able to answer it. As for game strategy, I will answer general questions, but not country-to-country specific items as they relate to proposed moves in this game. It would be unfair for me to be privy to any of your intentions. That being said, good luck and happy hunting.
19 Mar 14 UTC Spring, 1901: Essentially, don't ask if you wouldn't want EVERYONE to know what's on your mind.
20 Mar 14 UTC Spring, 1901: Oh yeah, and 2 basic tenets of this game. First, talk to everyone, and often, even if you're on the opposite side of the map. Second, and most importantly, trust no one too much. We're all here to win, so stabbing is just a natural part of the game.
24 Mar 14 UTC Autumn, 1901: Only two dud novices. That's good.
27 Mar 14 UTC Autumn, 1901: Just to be sure, does everyone know what the red, yellow, and blue movement lines mean?
27 Mar 14 UTC Autumn, 1901: No
27 Mar 14 UTC Autumn, 1901: A red line indicates a unit that attempted to move (may have failed or succeeded). A yellow line indicates a unit that supported a move from one place to another (hence why Rumania was dislodged...I had you outnumbered 2 units to one). A blue line indicates a convoy (how armies move across seas...hint hint, england).
27 Mar 14 UTC Autumn, 1901: A green line (unused this turn) would indicate one unit support holding another unit.