23 Jun 13 UTC |
Spring, 1999: Good game to you all. Now suffer the wrath of the french. |
28 Jun 13 UTC |
Autumn, 2001: Fucking nice move Texas |
04 Jul 13 UTC |
Autumn, 2002: Why is it that when people betray other people, they are suddenly to chickened out to talk to the people they betrayed? It's rather cowardly and pitiful. |
26 Jul 13 UTC |
Spring, 2008: You guys still get points per supply center when this is over, right? |
26 Jul 13 UTC |
Spring, 2008: Nope. |
26 Jul 13 UTC |
Spring, 2008: So you guys just care whether you survive or not, not how many SC's you have when it's over? |
26 Jul 13 UTC |
Spring, 2008: I guess people have different goals. Some people find surviving to be shameful and they only pursue the solo win at all times. |
26 Jul 13 UTC |
Spring, 2008: But I admire the fact you're thinking about your upcoming win in moral terms |
26 Jul 13 UTC |
Spring, 2008: Actually, we do get points for each SC. If it were a WTA we wouldn't. Unless there are different rules for this map. |
26 Jul 13 UTC |
Spring, 2008: I'm just thinking this would be over more quickly if I captured some SC's from my allies, but I wouldn't want to do that if it hurt them. I try to stick with my allies. |
26 Jul 13 UTC |
Spring, 2008: Yes, sticking with your allies is good. |
26 Jul 13 UTC |
Spring, 2008: It makes for a misconstrued game for said allies. They should be stabbing you right now in an attempt to solo, according to proper Diplomacy etiquette. Instead they are happy to "survive". |
26 Jul 13 UTC |
Spring, 2008: I thought Diplomacy etiquette was talking about what you want to do. It isn't always about stabbing. |
26 Jul 13 UTC |
Spring, 2008: Not that it concerns me, I have no influence left to exert on this game |
26 Jul 13 UTC |
Spring, 2008: Diplomacy tournament scoring have always valued the survive above the wipe. And gamers do pursue different goals -- figuring out who is who is part of the fun. For me, I don't really worry about points at all -- they come if you play enough anyway. I play first to minimize wipes, so I value a survive, and I value draws as a win. the solo has little allure to me. But as was said, there are others that play to win or lose alone. And learning what motivates your fellow players helps predict how they will behave. |
26 Jul 13 UTC |
Spring, 2008: Which is also why I usually play Anon games -- its just too easy if you can look at someone's record to sort out what type of player they are. |
26 Jul 13 UTC |
Spring, 2008: Very interesting. I tend to like anonymous games less where messaging is allowed because people can sometimes figure out people they know and work with them, and because you can't evaluate what kind of player they are. Gunboats are obviously different. I also actually believe in someone winning if possible. But not necessarily at the expense of allies. If my ally is winning, especially by a wide margin, I will help them win. But if we all want to talk about a different arrangement that results in a draw, there is nothing wrong with that either. |
26 Jul 13 UTC |
Spring, 2008: You're saying they should stab me Florida, but all that will get them is a quick demise. I have enough units on Texas' border that if he does decide to stab he would be crushed between me and Peru. I see your point and agree with it to an extent but it seems to be a choice between surviving with a moderate number of SC's or one or two to none. They're still looking out for their best interests by not stabbing. Also, shouldn't you be working with Cuba against me instead of stabbing him then? Now you made an enemy that might have been attacking me instead. |
26 Jul 13 UTC |
Spring, 2008: This one is clearly done. There was a moment a couple of years ago when an all against Mid could have led to a draw.....but there was too much ill will around to make it work. |
26 Jul 13 UTC |
Spring, 2008: we all know quebec is gonna win guys |